FastDoom
d32xr
FastDoom | d32xr | |
---|---|---|
18 | 5 | |
347 | 144 | |
- | - | |
9.6 | 8.9 | |
13 days ago | 3 days ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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FastDoom
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Doom(1993) on SSD1306
I'm 4 days late, but no, Doom won't run on an ESP32. The problem is RAM: original Doom requires 8 MiB. There's a port, FastDoom, that has been trimmed down to run on lower end computers, but even it requires 4 MiB. ESP32s typically have less than 512 KiB RAM.
- Chat GPT auttoi Tommi Koirikiveä koodaamaan parkkisakkosivuston muutamassa päivässä: ”Aika monta kertaa jouduin nostamaan leuan lattialta”
- Not Doom but its Wolfenstein 3D at CGA 8088 by James Howard
- What video game would you suggest to someone with a less powerful computer?
- FastDoom: Doom port for DOS, optimized to be as fast as possible!
- Area 5150: 8088 MPH gets a successor
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New release! FastDoom 0.8.14
Grab it here: https://github.com/viti95/FastDoom/releases/tag/0.8.14
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DOOM on an price scanner (90% vanilla)
So basically, as long as you've got a computer that has CGA (or even EGA) compatibility, you just download fastdoom https://github.com/viti95/FastDoom and openwatcom https://github.com/open-watcom/open-watcom-v2 which lets you compile dos programs.
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Modernizing the Wolfenstein 3D Fizzlefade Algorithm (2017)
1 Abrash wasnt the first person to discover modeX.
2 All Commander Keen game were EGA, with some having additional CGA mode.
3 Carmack didnt improve modeX, he hired Abrash to help with optimizing Doom. As a result Doom ended up with the stupid modeY (variation of modeX) which was a wash performance wise on slow 486, while tanking performance on faster processors. https://github.com/viti95/FastDoom switching original Doom sourcecode back to mode 13h (or even better VESA 320x200) results in substantial to huge performance improvements.
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The Modder's Desk - 3D Model
#1: I've been working on a 3D voxel engine for the GBA in the past couple weeks, this is my progress so far. | 17 comments #2: Super Mario 64 ported to MS-DOS #3: FastDoom — Doom port for DOS focusing on performance optimizations (CGA, EGA, Hercules support, "potato" detail level setting, new sound options, and other additions) | project by ViTi95 | 2 comments
d32xr
- Adaptive Texture Cache
- DOOM (32X) Resurrection Engine optimizations, part 2 - Learn how adaptive texture cache is used to speed up the game renderer by 30%
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Doom 32X 'Resurrection' v1.5 Update (source code available)
Project on GitHub
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Doom on 32X, but with a completely new engine and music that's not farts and zippers
Think the code is here: https://github.com/viciious/d32xr
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Doom 32x Ressurection
https://github.com/viciious/d32xr https://www.doomworld.com/forum/topic/119202-32x-resurrection/
What are some alternatives?
TI-84-CE-DooM - A version of DooM for the TI-84 CE written in C.
megadev - A Sega Mega CD development framework in C and 68k asm
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
Provenance - iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |
bareDOOM - DOOM ported to run within the barebox bootloader
ym2020
chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.
SGDK - SGDK - A free and open development kit for the Sega Mega Drive
RetroFPSStudio - The public repo of Retro FPS Studio (RFS), for educational reading and not for reuse. See license.
Nuked-MD - Cycle accurate Mega Drive emulator
greaseweazle - Tools for accessing a floppy drive at the raw flux level
retro-go - Retro emulation for the ODROID-GO and other ESP32 devices