d32xr
d32xr | ym2020 | |
---|---|---|
5 | 2 | |
144 | 4 | |
- | - | |
8.9 | 10.0 | |
4 days ago | over 1 year ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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d32xr
- Adaptive Texture Cache
- DOOM (32X) Resurrection Engine optimizations, part 2 - Learn how adaptive texture cache is used to speed up the game renderer by 30%
-
Doom 32X 'Resurrection' v1.5 Update (source code available)
Project on GitHub
-
Doom on 32X, but with a completely new engine and music that's not farts and zippers
Think the code is here: https://github.com/viciious/d32xr
-
Doom 32x Ressurection
https://github.com/viciious/d32xr https://www.doomworld.com/forum/topic/119202-32x-resurrection/
ym2020
-
Honebrew on cartridge
The cartridge and ROM was done by Catskull Electronics. https://catskullelectronics.com/
- Help with EP?
What are some alternatives?
FastDoom - Doom port for DOS, optimized to be as fast as possible!
cave-story-md - A fan port of Cave Story for the Sega Mega Drive
megadev - A Sega Mega CD development framework in C and 68k asm
MegaDrivePlusPlus - Universal Region mod, 50/60 Hz switch and In-Game-Reset (IGR) for Sega Mega Drive (AKA Genesis)
Provenance - iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |
ym2017 - A music album for the Sega Mega Drive
SGDK - SGDK - A free and open development kit for the Sega Mega Drive
SGDKRocks - Some example code for SGDK.
Nuked-MD - Cycle accurate Mega Drive emulator
retro-go - Retro emulation for the ODROID-GO and other ESP32 devices