Falcon-Fury
EnttPong
Falcon-Fury | EnttPong | |
---|---|---|
1 | 1 | |
6 | 72 | |
- | - | |
5.1 | 1.8 | |
about 1 year ago | about 1 year ago | |
C++ | C++ | |
- | MIT License |
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Falcon-Fury
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I made a 2D shoot 'em up game using C++ and SDL2 library
A 2d shoot 'em up where you defend your home from the enemy fleet. Try it here.
EnttPong
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Adding ECS to Inheritance based engine trying to make an hybrid, ECS not much better, what am I doing wrong?
Yet in the basic ECS examples I see around, movement is one of the first things that I see getting delegated to a system. I started by looking at this https://github.com/DomRe/EnttPong
What are some alternatives?
SDLXX - :space_invader: Modern C++ wrapper for Simple DirectMedia Layer (SDL2)
supertux - SuperTux source code
Sand-Box2D - An open source cross-platform game based on Box2D with SDL2.
Sourcehold - Open source re-implementation of Stronghold 1
centurion - A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use.
imgui_entt_entity_editor - A drop-in entity editor for EnTT with Dear ImGui
brux-gdk - Free runtime and development kit using SDL and Squirrel
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
ffmpeg-tests - Short test programs using FFmpeg libavcodec.
xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)