EnttPong
imgui_entt_entity_editor
EnttPong | imgui_entt_entity_editor | |
---|---|---|
1 | 1 | |
72 | 209 | |
- | - | |
1.8 | 2.5 | |
about 1 year ago | 8 months ago | |
C++ | C++ | |
MIT License | MIT License |
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EnttPong
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Adding ECS to Inheritance based engine trying to make an hybrid, ECS not much better, what am I doing wrong?
Yet in the basic ECS examples I see around, movement is one of the first things that I see getting delegated to a system. I started by looking at this https://github.com/DomRe/EnttPong
imgui_entt_entity_editor
What are some alternatives?
supertux - SuperTux source code
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Sourcehold - Open source re-implementation of Stronghold 1
edyn - Edyn is a real-time physics engine organized as an ECS.
centurion - A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use.
apecs - A petite entity component system
ffmpeg-tests - Short test programs using FFmpeg libavcodec.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
brux-gdk - Free runtime and development kit using SDL and Squirrel
ecs_benchmark - Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
Falcon-Fury - 2D Shoot 'Em Up game where you defend your home from the enemy fleet.
Tecs - Tecs (Transactional, Thread-safe, Templated ECS)