EnttPong
brux-gdk
EnttPong | brux-gdk | |
---|---|---|
1 | 2 | |
72 | 38 | |
- | - | |
1.8 | 4.7 | |
about 1 year ago | 11 days ago | |
C++ | C++ | |
MIT License | GNU Affero General Public License v3.0 |
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EnttPong
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Adding ECS to Inheritance based engine trying to make an hybrid, ECS not much better, what am I doing wrong?
Yet in the basic ECS examples I see around, movement is one of the first things that I see getting delegated to a system. I started by looking at this https://github.com/DomRe/EnttPong
brux-gdk
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SuperTux Advance - A 16 bit style SuperTux Game
Game is written in a language "Squirrel" I had never heard before, with a game engine he wrote himself too, well mostly himself. Impressive!
- SuperTux Advance
What are some alternatives?
supertux - SuperTux source code
openblok - A customizable, cross platform, open-source falling block game, packed with a bunch of features.
Sourcehold - Open source re-implementation of Stronghold 1
centurion - A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use.
imgui_entt_entity_editor - A drop-in entity editor for EnTT with Dear ImGui
tnt - A 2d Game Engine written in C++20.
Sand-Box2D - An open source cross-platform game based on Box2D with SDL2.
ffmpeg-tests - Short test programs using FFmpeg libavcodec.
supertux-advance-fork - A SuperTux game made in Brux GDK with 16bit-style graphics.
Falcon-Fury - 2D Shoot 'Em Up game where you defend your home from the enemy fleet.
supermariowar - A fan-made multiplayer Super Mario Bros. style deathmatch game