EnttPong
Sourcehold
EnttPong | Sourcehold | |
---|---|---|
1 | 2 | |
72 | 244 | |
- | 1.6% | |
1.8 | 1.9 | |
about 1 year ago | 10 months ago | |
C++ | C++ | |
MIT License | MIT License |
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EnttPong
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Adding ECS to Inheritance based engine trying to make an hybrid, ECS not much better, what am I doing wrong?
Yet in the basic ECS examples I see around, movement is one of the first things that I see getting delegated to a system. I started by looking at this https://github.com/DomRe/EnttPong
Sourcehold
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Lessons from Open-Source Game Projects
Sourcehold - Stronghold 1 clone. C++, SDL2
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Another Fan Remake
Why not joining forces with the sourcehold project? A lot of the scaffolding is already there: https://github.com/sourcehold/Sourcehold
What are some alternatives?
supertux - SuperTux source code
free-stronghold
imgui_entt_entity_editor - A drop-in entity editor for EnTT with Dear ImGui
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librw - A re-implementation of the RenderWare Graphics engine
ffmpeg-tests - Short test programs using FFmpeg libavcodec.
OpenAWE - A reimplementation of Remedy Entertainments Alan Wake Engine, in later iterations known as the Northlight Engine
brux-gdk - Free runtime and development kit using SDL and Squirrel
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
Falcon-Fury - 2D Shoot 'Em Up game where you defend your home from the enemy fleet.
xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)