Sourcehold
Open source re-implementation of Stronghold 1 (by sourcehold)
librw
A re-implementation of the RenderWare Graphics engine (by aap)
Sourcehold | librw | |
---|---|---|
2 | 6 | |
244 | 530 | |
1.6% | - | |
1.9 | 0.0 | |
10 months ago | 3 months ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Sourcehold
Posts with mentions or reviews of Sourcehold.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-10.
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Lessons from Open-Source Game Projects
Sourcehold - Stronghold 1 clone. C++, SDL2
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Another Fan Remake
Why not joining forces with the sourcehold project? A lot of the scaffolding is already there: https://github.com/sourcehold/Sourcehold
librw
Posts with mentions or reviews of librw.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-10-31.
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A Grand Theft Auto III Re-Implementation
This is one gem from the project, a partial reimplementation of RenderWare: https://github.com/aap/librw
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Renderware Game Engine
Found this.. don't know how complete of a reimplementation it is... https://github.com/aap/librw
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The Italian Job (2001)
For the RenderWare part, librw (RE GTA3/VC/LCS) can be used.
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Anyone actually using Unreal on Linux? Or other game engines? What do you recommend?
librw uses it too. It is a almost full re-implementation of the RenderWare engine, used to port GTA 3, GTA Vice City, and GTA Liberty City Stories to Linux, Android, FreeBSD, Mac, PlayStation 2, Nintendo Switch, and Windows. But, of course, Take2 (Rockstar Games' publisher) did not like it being better than their crappy remaster and shut down the project with a lawsuit.
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The PlayStation VITA will never die - Bully Port Homebrew | MVG
Well, the main Git for all the open-source ports, librw, got taken down, and then brought back a couple of weeks ago.
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Take-2 files DMCA Takedown notice against re3 (fully reverse engineered GTA III and VC)
The problem there is that the physics engine called Renderware is from Criterion Games and despite being kinda old is still being used and hence cannot be made open source (maybe because of EA). So, to mitigate that problem the devs before making re3 and reVC they make librw as an open source re-implementation of Renderware which is the base of all of this
What are some alternatives?
When comparing Sourcehold and librw you can also consider the following projects:
free-stronghold
UE4Launcher - The Unofficial Cross-Platform UE4 Launcher
RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II
carnage3d - Reimplementation of Grand Theft Auto 1 [GTA1]
EnttPong - Built for EnTT, at the request of the developer as a demo.
re3
OpenAWE - A reimplementation of Remedy Entertainments Alan Wake Engine, in later iterations known as the Northlight Engine
Epic-Asset-Manager - A frontend to Assets purchased on Epic Games Store