Eve
imgui
Eve | imgui | |
---|---|---|
14 | 351 | |
7,136 | 55,870 | |
0.0% | - | |
0.0 | 9.7 | |
about 6 years ago | 3 days ago | |
TypeScript | C++ | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Eve
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Reactive Programming Without Functions
There's also https://github.com/mech-lang/mech which is a sort of descendant of Eve https://witheve.com/ . That too seems to be getting close to hiatus. It's a bit of a shame since it seems like quite a nice paradigm for some stuff like GUIs, interactive stuff, and discrete event simulation, but I suppose the paradigm is both a bit obscure and different enough from everything else that it becomes a "boil the ocean" situation where one or a few people try and hack away but aren't really able to get much traction and eventually tired themselves out.
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Why software projects take longer than you think: a statistical model (2019)
Interesting perspective. It reminds me of Eve [1], which was all the rage over here a few years ago.
[1] https://witheve.com/
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Hyper-Literate Programming?
You can read more about it here: http://witheve.com
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Mech: A data driven reactive language for games and robots
From what I can tell, this language builds on the learnings of Eve[1] without investor money. Their active repository seems to be on GitLab[2] despite the links on the landing and in the README. It doesn't seem to have a lot of contributors or even people observing it, so I thought the HN crowd might want to look into this.
[1] https://github.com/witheve/Eve
[2] https://gitlab.com/mech-lang/mech
- Eve: Programming Designed for Humans
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Ask HN: Has anyone fully attempted Bret Victor's vision?
I helped with the Eve language, which was an attempt down this path (https://witheve.com)
After that project ended I started working on my own attempt (https://GitHub.com/mech-lang/mech).
Someone else posted a link to futureofcoding.org, which is a community that works on these types of projects. You can find a lot more there.
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"data-driven" runtime design
Also sounds like http://witheve.com
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Not sharing data at all?
Some langs have been made more or less like this (ex: http://witheve.com).
- Eve: Programming Designed for Humans (2016)
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Why start a new database conference?
Do you mean this Eve? I'm trying to figure out what you meant :)
http://witheve.com/
imgui
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Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
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Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
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PCSX2 Disables Wayland Support
Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."
https://github.com/ocornut/imgui/wiki/Multi-Viewports
This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.
What are some alternatives?
yt-eve - A CLI utility tool
wxWidgets - Cross-Platform C++ GUI Library
om - ClojureScript interface to Facebook's React [Moved to: https://github.com/omcljs/om]
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
om - ClojureScript interface to Facebook's React
NanoGUI - Minimalistic GUI library for OpenGL
gtoolkit - Glamorous Toolkit is the Moldable Development environment. It empowers you to make systems explainable through experiences tailored for each problem.
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
liquibase - Main Liquibase Source
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
additive-guis - guis constructed from tuples/triples
CEGUI