Entitas
Svelto.ECS
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Entitas | Svelto.ECS | |
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4 | 2 | |
6,895 | 1,141 | |
- | - | |
0.0 | 5.8 | |
4 months ago | 13 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Entitas
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Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
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High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
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Godot or Unity ? newbie 2D gamedev
- Entitas
Svelto.ECS
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ECS: Why List Components?
For existing libraries (which you can either choose to use, or choose to reference to look at how they implement ideas), maybe you can take a look at the following. I don't have experience with them, so I don't know how well they are implemented nor whether they strictly adhere to data-oriented design practices to get maximum performance, but it's not always strictly necessary to get the best performance out of everything unless you are writing a 3d AAA game with hundreds of thousands or even millions of entities: * Svelto.ECS - A C# ECS * FLECS - Written in C, but it also has a C# binding and it's a pretty well-regarded ECS implementation * ENTT - "Modern C++" ECS implementation * Bevy - a full game engine with a robust ECS implementation, written in Rust and quite modern.
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I'm launching a podcast! Here is the first episode with Sebastiano MandalĂ
He is also the author of the C# ECS framework: Svelto.ECS
What are some alternatives?
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
Zenject - Dependency Injection Framework for Unity3D
actors.unity - đActors is a framework empowering developers to make better games faster on Unity.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
gdnative - Rust bindings for Godot 3
ecs - Elastic Common Schema
MediaPipeUnityPlugin - Unity plugin to run MediaPipe
unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity
unity_ecs - Small games created with Unity's Entity Component System (ECS) and Data-oriented Tech Stack (DOTS)