EmotiBit_Biometric_Lib
OpenFrameworks
EmotiBit_Biometric_Lib | OpenFrameworks | |
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4 | 43 | |
15 | 9,796 | |
- | 0.4% | |
4.0 | 9.3 | |
28 days ago | 5 days ago | |
Python | C++ | |
MIT License | GNU General Public License v3.0 or later |
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EmotiBit_Biometric_Lib
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Offering programming in exchange for data!
We in the EmotiBit community are always looking for enthusiastic community input in feedback! Since you mentioned that you skillset more aligns with Python, check out our python viewer on github. I would be happy to provide some sample data to help you understand EmotiBit data streams!
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Using Emotibit in Psychological experiment with OpenSesame
We often use our very simple python based EmotiBit DataViewer script written to view the parsed EmotiBit data https://github.com/EmotiBit/EmotiBit_Biometric_Lib, but you could also easily use Excel or anything else as the parsed data are in a simple CSV format.
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Updates to the Python DataViewer!
Grab the latest DataViewer from our github Repo! Download the repository and follow the instructions to get started!
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What tools are used in EmotiBit Software development?
We also offer some tools which have been developed in python, for example our data viewer, uses anaconda as the package manager
OpenFrameworks
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Resolume
Not exactly VJ, but could be used for it. https://openframeworks.cc
- VVVV – A Hybrid Visual/Textual Development Environment
- Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
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I'm starting to get tired
Since you have C# experience, take this time to learn more about C++ while you continue to look. While yes, it is very easy to write bad code, it's not a huge deal since you just graduated and are just hacking around. Plus there are a lot of helpers these days to make writing bad code a little less likely.A former mentor of mine gifted me "C++ Without Fear" by Brian Overland which I can recommend. It's not too expensive, I think it was $25 or something like that, likely less used. Also comes in E-book form.If you'd like a gentler introduction to C++, may I recommend openFrameworks?
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UI framework with C++ simulation.
Have you come across openFrameworks (https://openframeworks.cc/) or Cinder (https://libcinder.org/)?
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Looking for a C++ 2D/3D rendering engine/api.
Not sure it checks all your boxes, but check openFrameworks?
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I know C++. What game engine should I use?
I recently heard of openFrameworks which should make it pretty easy to make your game. It handles putting together a bunch of other libraries and window management so you can focus on drawing some shapes on the screen and handling user input. Sounds like love2d but all C++.
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I just published a new art+code tutorial video walking thru making #generative #drawing with Catmull Rom curves in #openFrameworks
let me know if I can help out - also checkout the forum at openframeworks.cc - the people there are very friendly and helpful - especially with people that are completely new to oF...
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Nannou – An open-source creative-coding framework for Rust
I mean, https://www.libcinder.org and https://openframeworks.cc have been mainstays of the creative coding industry for a long time now. A Rust take on the problem shouldn't be too surprising.
- OpenFrameworks
What are some alternatives?
EmotiBit_FeatherWing - Firmware to run Emotibit with Adafruit feather M0 WiFi and Feather ESP32
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
ofxEmotiBit - OpenFrameworks library and examples for the EmotiBit
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
processing - Source code for the Processing Core and Development Environment (PDE)
SFML - Simple and Fast Multimedia Library
Folly - An open-source C++ library developed and used at Facebook.
p5 - p5 is a simple package that provides primitives resembling the ones exposed by p5js.org
p5 - p5 is a Python package based on the core ideas of Processing.
Boost - Super-project for modularized Boost
MonoGame - One framework for creating powerful cross-platform games.