BlueEngine
BLUE ENGINE MOVED TO AryanpurTech ORG (by ElhamAryanpur)
raylib
A simple and easy-to-use library to enjoy videogames programming (by raysan5)
BlueEngine | raylib | |
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12 | 399 | |
0 | 19,394 | |
- | - | |
0.0 | 9.8 | |
over 1 year ago | 5 days ago | |
Rust | C | |
Apache License 2.0 | zlib License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BlueEngine
Posts with mentions or reviews of BlueEngine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-25.
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Android/ios/WASM game engine
Author of the Blue Engine here,
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Should I choose Macroquad or Raylib?
Need no game engine feature but rendering being handled for ya? Choose macrosquad for pure rust, but raylib isn't that bad if you are comfortable with handling custom compile and working with the FFI. I have an engine for just rendering alone too tho it's nowhere near that featureful and barely above pure rendering yourself (blue engine
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Too many relationship posts. Men of Reddit, what’s something you’ve made that you’re proud of?
I made a graphics engine to help my work and learn from it and is my most complex work yet!
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Introducing, Blue Engine
You might also want to check here https://github.com/ElhamAryanpur/BlueEngine/tree/master/examples for example codes.
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How Am I Expected To Learn All Of The Functions Of Wgpu?
I did exactly that for my Blue Engine and been working on it since 9 months now. You can take a look at source code of it and follow along with sotrh's and it'll all hopefully go great! Or if you don't wanna do all of those manual labor, you are welcome to try my engine *cough shameless plug *cough.
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Render pipeline creation confusion
Damn that's a lotta work! For me the loading from vec automates a lot when rendering (e.g. here). This way it helped a lot in automation of default for objects to have it all work out of the box and still be able to change according to how one likes, e.g. objects which automates default pipeline and helping functions like resizing, translation, scale, ...
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I'd like to see a Qt like GUI framework for Rust
I've been searching for something flexible to meet my needs too, but sadly I had to build one from scratch for me to have full control over it. In case you'd want to see the progress or maybe contribute, here's the repo
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WGPU vs Vulkan?
I'm currently writing a graphics engine with pure wgpu and the bottleneck is much much lower than expected.
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Tips on streaming rust programming on twitch
So TL;DR I started working on a graphics engine half a year ago for both learning and for future projects (Games, GUI, ...) and I work on it from time to time.
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Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.54]
Over a year of maintaining Rust crates with most recently being my graphics engine
raylib
Posts with mentions or reviews of raylib.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-10.
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Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
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What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
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raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
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Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib