Should I choose Macroquad or Raylib?

This page summarizes the projects mentioned and recommended in the original post on /r/rust_gamedev

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  • Fyrox

    3D and 2D game engine written in Rust

  • Need an editor and features of game engine? fyrox engine or godot

  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • Need an editor and features of game engine? fyrox engine or godot

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    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • BlueEngine

    BLUE ENGINE MOVED TO AryanpurTech ORG (by ElhamAryanpur)

  • Need no game engine feature but rendering being handled for ya? Choose macrosquad for pure rust, but raylib isn't that bad if you are comfortable with handling custom compile and working with the FFI. I have an engine for just rendering alone too tho it's nowhere near that featureful and barely above pure rendering yourself (blue engine

  • bevy

    A refreshingly simple data-driven game engine built in Rust

  • Need a lot of entities and editor isn't a requirement? bevy

  • raylib

    A simple and easy-to-use library to enjoy videogames programming

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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