BlueEngine
BLUE ENGINE MOVED TO AryanpurTech ORG (by ElhamAryanpur)
Fyrox
3D and 2D game engine written in Rust (by FyroxEngine)
BlueEngine | Fyrox | |
---|---|---|
12 | 63 | |
0 | 7,331 | |
- | 3.0% | |
0.0 | 9.9 | |
over 1 year ago | 3 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BlueEngine
Posts with mentions or reviews of BlueEngine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-25.
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Android/ios/WASM game engine
Author of the Blue Engine here,
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Should I choose Macroquad or Raylib?
Need no game engine feature but rendering being handled for ya? Choose macrosquad for pure rust, but raylib isn't that bad if you are comfortable with handling custom compile and working with the FFI. I have an engine for just rendering alone too tho it's nowhere near that featureful and barely above pure rendering yourself (blue engine
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Too many relationship posts. Men of Reddit, what’s something you’ve made that you’re proud of?
I made a graphics engine to help my work and learn from it and is my most complex work yet!
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Introducing, Blue Engine
You might also want to check here https://github.com/ElhamAryanpur/BlueEngine/tree/master/examples for example codes.
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How Am I Expected To Learn All Of The Functions Of Wgpu?
I did exactly that for my Blue Engine and been working on it since 9 months now. You can take a look at source code of it and follow along with sotrh's and it'll all hopefully go great! Or if you don't wanna do all of those manual labor, you are welcome to try my engine *cough shameless plug *cough.
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Render pipeline creation confusion
Damn that's a lotta work! For me the loading from vec automates a lot when rendering (e.g. here). This way it helped a lot in automation of default for objects to have it all work out of the box and still be able to change according to how one likes, e.g. objects which automates default pipeline and helping functions like resizing, translation, scale, ...
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I'd like to see a Qt like GUI framework for Rust
I've been searching for something flexible to meet my needs too, but sadly I had to build one from scratch for me to have full control over it. In case you'd want to see the progress or maybe contribute, here's the repo
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WGPU vs Vulkan?
I'm currently writing a graphics engine with pure wgpu and the bottleneck is much much lower than expected.
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Tips on streaming rust programming on twitch
So TL;DR I started working on a graphics engine half a year ago for both learning and for future projects (Games, GUI, ...) and I work on it from time to time.
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Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.54]
Over a year of maintaining Rust crates with most recently being my graphics engine
Fyrox
Posts with mentions or reviews of Fyrox.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-03.
- Fyrox Game Engine – a Rust game engine with a real editor and scripting system
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Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
Some other Rust game engines ship with their own physics engine. Fyrox, for example, has advanced 2D/3D physics, supporting rigid bodies, joints, ray casting and more. Godot too, which has community-led Rust bindings also has an in-built physics engine as well as a Godot-native extension using the Jolt physics engine. In fact, which is reported to be more performant than the official physics engine.
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Alternative Game Engines for Marooned Unity Developers
checkout https://fyrox.rs
- List of Unity alternatives
- Fyrox - A feature-rich game engine built in Rust.
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“This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
I would say Bevy isn't really similar to Unity. Something like Fyrox - https://fyrox.rs/ - would be more similar. Bevy is more low level and lacks an editor (as of now, it's planned)
- Fyrox Game Engine 0.31 is Out with Major Improvements in its Editor
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Help me find my game engine!
Fyrox might be an option, but for what you're looking (simple game logic, low performance concerns, desire for complete editor) for I'd probably choose Godot over it.
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What is Rust's potential in game development?
Besides Bevy there’s also Fyrox Engine that looks very promising. https://fyrox.rs/
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NANOVOID Devlog #1: Lua Scripting
We have our own engine. There aren't really full engines available in the Rust ecosystem. Bevy attempts to fill this, but it's far from being feature complete. There's also https://fyrox.rs/, but that's also work in progress. There's also https://rend3.rs/ which is just a 3d renderer, so you'll need to build the rest of the engine yourself.