ElgKismetEditorWidget
DataConfig
ElgKismetEditorWidget | DataConfig | |
---|---|---|
1 | 3 | |
30 | 153 | |
- | 5.2% | |
2.3 | 4.0 | |
8 months ago | 5 days ago | |
C++ | C++ | |
MIT License | MIT License |
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ElgKismetEditorWidget
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ElgKismetEditorWidget - Use Editor Utility Widgets in the Blueprint Editor
For more info and download go to: https://github.com/ElgSoft/ElgKismetEditorWidget
DataConfig
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How to store a datatype as a variable?
You could try this https://github.com/slowburn-dev/DataConfig
- DataConfig - Serialization framework for Unreal Engine Property System that just works!
- I've been working on a serialization framework and JSON parser for UE4 property system named "DataConfig", and it's released today!
What are some alternatives?
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KawaiiPhysics - KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
AsyncLoadingScreen - Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
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ProjectCleaner - Unreal engine plugin for managing all unused assets and empty folders in project.
UnrealNlohmannJson - Unreal Engine wrapper for NlohmannJson, JSON for Modern C++
AutoBattlerPrototype - This is a prototype for an autobattler game. By doing this all in C++, I'm attempting to better understand the language and my own game. This should help immensely when I transition into Unreal. By that point, I should be able to focus on leveraging the power and efficiency of the engine.
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kotlin-unreal - kotlin-unreal: Use the amazing Kotlin language with Unreal Engine 4 and 5