ElgBlueprintLibrary
DlgSystem
ElgBlueprintLibrary | DlgSystem | |
---|---|---|
1 | 6 | |
7 | 370 | |
- | 5.7% | |
0.0 | 6.2 | |
about 2 years ago | 11 days ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ElgBlueprintLibrary
-
Update a Datatable at runtime?
I made some code to add/edit row data in data tables before so added it to github if you want to take a look. I have only used it in the editor but it should work in runtime if you are careful...
DlgSystem
-
Free open-source dialogue plugin
I've been using https://github.com/NotYetGames/DlgSystem which has been really helpful.
- How can I make this simple dialogue blueprint repeatable?
-
Creating Dialogue & Story Events?
For the dialogue system you can use this plugin from GitHub or i followed a tutorial on youtube to make a dialogue system based on behavior tree and a proxy AI controller. I have to say it works quite well and it gives you the easy tree structure to build the dialgoues.
-
How would you tackle organizing a system for dialogue in an animal crossing or stardew valley -esque game?
It's also free on their Github if you compile it yourself and if you don't want to use it as-is you would at least be able to see the source code/blueprints etc to how they've put things together.
-
Good resources for learning editor tools?
DlgSystem by NotYetGames - has been used in a shipped game with open C++ source by the creator
-
Is there a smart way to implement dialogue tree?
I can recommend this free dialogue plugin: https://github.com/NotYetGames/DlgSystem
What are some alternatives?
AsyncLoadingScreen - Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
ue5-style-guide - An attempt to make Unreal Engine 4 projects more consistent
SoftTagBody - SoftTagBody UPROPERTY metadata specifier that works with Typed gameplay tags in Unreal Engine 5.
UE4EnhancedCodeFlow - This code plugin provides functions that drastically improve the quality of life during the implementation of game flow in C++.
Unreal_Engine_SerialCOM_Plugin - Serial Com Port Library for Unreal Engine 4 and Unreal Engine 5
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
UnrealNlohmannJson - Unreal Engine wrapper for NlohmannJson, JSON for Modern C++
GenericGraph - Generic graph data structure plugin for ue4
FlowGraph - Design-agnostic node system for scripting game’s flow in Unreal Engine
gzdoom - GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
UE4-Plugin-Resources - A list of community resources for Slate, Graphs, and UE4 Plugin Development.