Electronic-Interchange-Github-Resources
bevy
Electronic-Interchange-Github-Resources | bevy | |
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13 | 574 | |
304 | 32,489 | |
- | 2.4% | |
4.8 | 9.9 | |
7 days ago | 3 days ago | |
Rust | ||
MIT License | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Electronic-Interchange-Github-Resources
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I think I am in over my head and am looking for some guidance (Anthem 834 5010 EDI)
I have a couple of repos you can take a look that are specific to the 834. Heres one with an example 834: https://github.com/michaelachrisco/sublime-834-syntax
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Help Finding EDI Software to Create 837 Files
Ive done a ton of 837s. Sadly I dont work in EDI anymore, but the software I used in multiple jobs is documented here: https://github.com/michaelachrisco/Electronic-Interchange-Github-Resources
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Spammers
I compiled a resource a while back: https://github.com/michaelachrisco/Electronic-Interchange-Github-Resources as it was exceptionally hard to find tools at one point. If anyone has any additions, a PR is appreciated.
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
I maintain a informational repo for edi resources https://github.com/michaelachrisco/Electronic-Interchange-Github-Resources
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EDI Verification and Testing
Take a look: Electronic-Interchange-Github-Resources Theres a whole lot of tools and libraries at your disposal. A decent programmer or third party could help you out if need be.
- GitHub Resources for EDI now has Github Pages integration!
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Open Source EDI solution
If your looking for more tools and setups, I maintain: https://michaelachrisco.github.io/Electronic-Interchange-Github-Resources/ a collection of EDI tools that may help out. Repo is here: https://github.com/michaelachrisco/Electronic-Interchange-Github-Resources
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Are you looking for EDI help?
Its all good, I've been trying to compile some resources for a while now, just wanting to see what the community uses to add to the ongoing list: https://github.com/michaelachrisco/Electronic-Interchange-Github-Resources
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EDI Software to create claims
You may want to contact your clearing house/insurance/whoever wants the file what kind of format they require and get the specifications then build accordingly. I'm not sure how technical you and your team are but if you have a software developer, you should be able to make a solution using some of these libraries/services: https://github.com/michaelachrisco/Electronic-Interchange-Github-Resources
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Manufacturing EDI in a small growing company. Moving to onprem EDI. Best solutions?
For everything else, take a look at these paid services.
bevy
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Voronoi, Manhattan, random
Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
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Web Game Engines and Libraries
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/
Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.
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3D and 2D: Testing out my cross-platform graphics engine
I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.
WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.
Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.
That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.
(I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)
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What Are Const Generics and How Are They Used in Rust?
I was working through an example in the repo for the Bevy game engine recently and came across this code
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WebAssembly Playground
That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.
Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...
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Immediate Mode GUI Programming
I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.
egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211
It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.
... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)
- A minimal working Rust / SDL2 / WASM browser game
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ECS, Finally
I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)
I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.
I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.
If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants
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Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.
[1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...
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Trying to write a game with mods loaded at runtime
This is the API you need: https://github.com/bevyengine/bevy/pull/9774
What are some alternatives?
staedi - StAEDI - Streaming API for EDI: Java library featuring a reader/parser, writer/generator, and validation
Amethyst - Data-oriented and data-driven game engine written in Rust
axyl-iso - Axyl is a Linux distro centered on tiling window managers. Choose from i3, bspwm, dwm and more.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
lively - Free and open-source software that allows users to set animated desktop wallpapers and screensavers powered by WinUI 3.
Fyrox - 3D and 2D game engine written in Rust
language-pon - Pulsar Object Notation Syntax Highlighting in Pulsar
piston - A modular game engine written in Rust
gentooinstall
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
rpi-rgb-led-matrix - Controlling up to three chains of 64x64, 32x32, 16x32 or similar RGB LED displays using Raspberry Pi GPIO
specs - Specs - Parallel ECS