EditorXR VS AirRacket

Compare EditorXR vs AirRacket and see what are their differences.

EditorXR

Author XR in XR (by Unity-Technologies)

AirRacket

Opensource folder for CHI'22 paper: "AirRacket: Perceptual Design of Ungrounded, Directional ForceFeedback to Improve Virtual Racket Sports Experiences" (by ntu-hci-lab)
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EditorXR AirRacket
1 1
914 7
0.0% -
0.0 0.0
almost 2 years ago over 1 year ago
C# C#
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

EditorXR

Posts with mentions or reviews of EditorXR. We have used some of these posts to build our list of alternatives and similar projects.

AirRacket

Posts with mentions or reviews of AirRacket. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing EditorXR and AirRacket you can also consider the following projects:

Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.

HandPosing - Pose authoring using handtrackingon Quest

AutoLOD - Automatic LOD generation + scene optimization

open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush

NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

steamvr_unity_plugin - SteamVR Unity Plugin - Documentation at: https://valvesoftware.github.io/steamvr_unity_plugin/

VirtualMotionCapture - VRゲーム中にモデルをコントロール

InputSystem - An efficient and versatile input system for Unity.

resharper-unity - Unity support for both ReSharper and Rider

EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。

actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.

UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.