EXILED
Harmony
EXILED | Harmony | |
---|---|---|
3 | 26 | |
259 | 4,835 | |
3.9% | - | |
9.1 | 8.9 | |
5 days ago | 4 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
EXILED
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Looking for insights on the modding side of the game
For ScpSl you can make plugins. How plugins work is you can only take what’s already in the game and modify it (like you can’t put ur own models into the game). The best place to start is here. To make plugins you must use exiled the api. You can download exiles here: https://github.com/Exiled-Team/EXILED and follow the instructions. Then you can go here: https://github.com/Exiled-Team/EXILED/blob/master/GettingStarted.md it gives a tiny rundown of how to get started. If you want more info and help I’d recommend joining the exiled discord (but I can’t get the invite link
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r.i.p. spy
But it's one of the many plugins of the Unlimited SCP servers, and was created with the help of Exiled
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Respawn time
install exiled first https://github.com/Exiled-Team/EXILED
Harmony
- How to make mods?
- Learning how to mod
- [Gordianquest] Mod amplificateur de butin
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Fast Script Reload - Hot Reload implementation for Unity is now open source!
Some more details https://github.com/pardeike/Harmony/issues/424
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Set return value of method called by method in unit test
Here's what you're looking for.
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Why use { get; set; } at all?
Probably a little out of your scope but the library Harmony you can write patches (detours) on methods. Using get/set instead of a field would allow you to override the property's method. Let's say you wanted to write something to always have the name uppercase. You could patch the constructor and set this.name = this.name.ToUpper() but that field is publicly assignable so you can't really enforce that. On the other hand with a property you can override the set method to say this._name = value.ToUpper().
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Python's "Disappointing" Superpowers
It's kind of a subtle distinction that I think was lost between the posted article and the original article it was responding to, but I don't think the kinds of reflection capabilities that Roslyn provides is what the author intended. The specific example given in the referenced article for "Higher-order programs" specifically refers to the ability to replace function implementations at runtime without interrupting the program, and specifically calls out hot-code reloading (such as what Java provides) as a deficient form of similar functionality. This is closer to the type of functionality libraries like Harmony provide, but even that solution requires including the library and instrumenting your code ahead of time.
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Reverse engineering integrity checks in Black Ops 3
https://github.com/pardeike/Harmony harmony lets you patch functions at runtime, kind of like a dll injection / memory edit
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Loot amplifier mod
Download Harmony 2 and put net472 version of the library into GordianQuest_Data\Managed
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Replace class method from DLL with my own
I'd recommend looking into Harmomy and seeing if you're able to use it. It makes modifying DLLs pretty convenient.
What are some alternatives?
RespawnTimer
Mono.Cecil - Cecil is a library to inspect, modify and create .NET programs and libraries.
saltychat-fivem - FiveM implementation of Salty Chat (TeamSpeak 3 based Voice Plugin)
Fody - Extensible tool for weaving .net assemblies
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Extenject - Dependency Injection Framework for Unity3D [Moved to: https://github.com/modesttree/Zenject]
AvalonStudio - Cross platform IDE and Shell
UnrealCLR - Unreal Engine .NET 6 integration
LiteNetLib - Lite reliable UDP library for Mono and .NET
UniTask - Provides an efficient allocation free async/await integration for Unity.
LocalAdmin-V2 - Second version of LocalAdmin for SCP: Secret Laboratory game.
InjectFix - InjectFix is a hot-fix solution library for Unity