EXILED
LiteNetLib
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EXILED | LiteNetLib | |
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3 | 25 | |
259 | 2,938 | |
3.9% | - | |
9.1 | 7.4 | |
5 days ago | 7 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
EXILED
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Looking for insights on the modding side of the game
For ScpSl you can make plugins. How plugins work is you can only take what’s already in the game and modify it (like you can’t put ur own models into the game). The best place to start is here. To make plugins you must use exiled the api. You can download exiles here: https://github.com/Exiled-Team/EXILED and follow the instructions. Then you can go here: https://github.com/Exiled-Team/EXILED/blob/master/GettingStarted.md it gives a tiny rundown of how to get started. If you want more info and help I’d recommend joining the exiled discord (but I can’t get the invite link
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r.i.p. spy
But it's one of the many plugins of the Unlimited SCP servers, and was created with the help of Exiled
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Respawn time
install exiled first https://github.com/Exiled-Team/EXILED
LiteNetLib
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Dedicated Server outside of the Engine
I personally use this LiteNetLib
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Favorite Networking Solutions ?
Been using LiteNetLib for our current project and it is pretty nice
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Mirroring Input Events to multiple computers
Currently I'm using LiteNetLib (https://github.com/RevenantX/LiteNetLib) and it's working pretty well. There is a little input lag but it's more than acceptable.
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Lan connection for a monogame game
Check LiteNetLib. Judging by your requirements simply passing coordinates back and forth between two clients should work. Designate one of the games as host and the other as client, but just pass coordinates would work over LAN. Optimise from there if gameplay isn’t thet smoot by lerping between past and newly received coordinates.
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
For networking, file IO, and streams in general, there's Korio and for Java; for just networking, there's LiteNetLib for C#; for what looks like data streams in general, there's Okio also for Java; and Tokio for multi-threaded IO in Rust.
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Unity and Mirror: Can I Use it?
I've been a bit "Unity offline", and even more so when it comes to networking solutions, because of my real job :), but LiteNetLib is quite good. There's also a new HLAPI solution called FishNet which seems very interesting.
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can we connect use udp connection to send messages from windows(udpclient) to linux(udpserver) in c#...(newbie so forgive for asking questions in non standard way)..
This might be handy for you :) https://github.com/RevenantX/LiteNetLib
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"Network Stack" Explained & How "ViNL" Changes Development
they might be using LiteNetLib as their low level transport.
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Worried about server security and seperation with Mirror Networking
You definitely want to a low level API (LLAPI) instead, like f.ex. LiteNetLib, ENet, lidgren or similar. I haven't touched anyone of these recently, except the first one a year-ish ago, so I won't say anything about where they stand today.
- Networking lib/framework for multiplayer servers ?
What are some alternatives?
RespawnTimer
ENet-CSharp - Reliable UDP networking library
saltychat-fivem - FiveM implementation of Salty Chat (TeamSpeak 3 based Voice Plugin)
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
AvalonStudio - Cross platform IDE and Shell
lidgren-network-gen3 - Lidgren Network Library
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
FrameworkBenchmarks - Source for the TechEmpower Framework Benchmarks project
LocalAdmin-V2 - Second version of LocalAdmin for SCP: Secret Laboratory game.
MagicOnion - Unified Realtime/API framework for .NET platform and Unity.