EA Standard Template Library VS wil

Compare EA Standard Template Library vs wil and see what are their differences.

EA Standard Template Library

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance. (by electronicarts)

wil

Windows Implementation Library (by microsoft)
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EA Standard Template Library wil
40 14
7,663 2,458
0.8% 1.5%
2.9 8.1
21 days ago 7 days ago
C++ C++
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

EA Standard Template Library

Posts with mentions or reviews of EA Standard Template Library. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-27.
  • Sane C++ Libraries
    7 projects | news.ycombinator.com | 27 Jan 2024
    > you can still use it with smart pointers provided by any other library

    Is the point of having a kitchen-sink library like this not that you dont have to reach for a 3rdparty library for things that you need 'all the time'?

    Certainly, not everyone needs it.

    ...but, not everyone needs threads either. Not everyone needs an http server; and yet, if you have an application framework that provides them, when you do need them, it saves you reaching for yet-another-dependency.

    Was that no the point from the beginning?

    unique_ptr is a fundamental primitive for many, as you see from some other frameworks (1), and implementation is not always either a) trivial, or b) as simple as 'just use std::unique_ptr'.

    This does seem like a very opinionated decision with reasonably unclear justification.

    [1] - eg. https://github.com/EpicGames/UnrealEngine/blob/release/Engin..., https://github.com/electronicarts/EASTL/blob/master/include/...

  • EA Standard Template Library Design
    1 project | news.ycombinator.com | 5 Aug 2023
  • The joys of writing my own standard library
    3 projects | /r/ProgrammerHumor | 30 Apr 2023
    Can I introduce you to EASTL
  • Are there any books or tutorials that teach C-Styled C++?
    1 project | /r/cpp_questions | 26 Feb 2023
    For games focused stuff have a look at EASTL https://github.com/electronicarts/EASTL also perhaps some of the Data Oriented Design stuff (see Mike Acton's CPP Con Talks). This also have loads of good stuff https://www.dataorienteddesign.com/dodbook/
  • I want to start computer graphics programming
    2 projects | /r/GraphicsProgramming | 11 Feb 2023
    C++, but generally treat it as C. STL is pretty slow while debugging so we avoid it and write our own replacements. If you don't want to drive that deep use something like EASTL: https://github.com/electronicarts/EASTL
  • January 2023 Rust Jobs Report
    1 project | /r/rust | 9 Feb 2023
    In my experience game devs don't eschew the STL because of compile times, but because (a) its memory management is not sufficiently tunable and (b) it uses exceptions heavily which many game engines disable entirely due to perceived performance problems. For this reason, some of the engines I've worked on have used their own forks of the STL in the spirit of EASTL to rectify these issues. Others like my current project just don't use the STL at all (outside of some third-party library code) and use custom libraries for everything.
  • A container with set interface based on std::vector
    3 projects | /r/cpp | 22 Dec 2022
    In my opinion, you should also benchmark it against something like boost::container::flat_set or eastl::vector_set and you should expect the same performance as with your ordered functionality. Another interesting idea for organization of such flat and sorted container can be found here.
  • Worth it making an own standard library?
    1 project | /r/cpp_questions | 5 Nov 2022
    finally, if you're worried about performance (a lot of aspiring game programmers seem to be, even though for anything but high-end engines the STL is likely fine if you know what you're doing..) you could look into the EA STL or other STL replacements..
  • What are the hallmarks of well written and high quality C++ code?
    4 projects | /r/cpp | 20 Oct 2022
    check it out: https://github.com/electronicarts/EASTL
  • Where to read about std library implementation?
    3 projects | /r/cpp | 16 Aug 2022
    I just took a look at their atomic.h and wow, "well-documented" is an understatement !

wil

Posts with mentions or reviews of wil. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-19.
  • C-Macs – a pure C macOS application
    11 projects | news.ycombinator.com | 19 Apr 2024
    Even then, MFC and C++/CX were the only productive ways to use it from Microsoft SDKs.

    .NET isn't as convenient as VB 6 was, fully embracing COM as the VBX replacement model, technically introduced in VB5, but still some stuff was lacking.

    Then there is Delphi and C++ Builder.

    It beat me that having doubled down on COM since how Longhorn went down, and Windows team getting their way doing avoiding .NET to take over, they hardly managed to create nice tooling as the competition.

    Editing IDL files with a Notepad like experience, manually merging generated code, and a couple of frameworks that barely go beyond yet another way to do AddRef/Release/QueryInterface and aggregation.

    Meanwhile D-BUS, XPC and AIDL, provide much better dev experience.

    Pity that Borland products are kind of tainted due to mismanagement decisions, otherwise maybe fixing COM dev experience would already been seriously taken by VS team.

    Ah, nowadays WIL is probably the best approach when having only to consume COM.

    https://github.com/microsoft/wil

  • ntoskrnl7/crtsys: C/C++ Runtime library for system file (Windows Kernel Driver)
    4 projects | /r/cpp | 30 Jun 2022
    Have a look at WIL for a C++ library used by Microsoft themselves, including kernel development.
  • I'm thinking about using a struct to hold allocated memory and guaranteeing it will be released when the struct goes out of scope, as an alternative to smart pointers. What do you think?
    1 project | /r/cpp_questions | 6 May 2022
    I'm digging for more information and it looks like Microsoft's created a way to handle the problems I'm trying to address with this: https://github.com/Microsoft/wil/wiki/RAII-resource-wrappers
  • Unwrapping WinUI3 for C++
    1 project | /r/cpp | 28 Apr 2022
    Since we are on this subject, those that need a nice C++ library to deal with COM in VC++, are better served with WIL.
  • RISC-V J extension – Instructions for JITs
    3 projects | news.ycombinator.com | 11 Mar 2022
    Not since Vista.

    https://docs.microsoft.com/en-us/cpp/build/reference/kernel-...

    > Creates a binary that can be executed in the Windows kernel. The code in the current project gets compiled and linked by using a simplified set of C++ language features that are specific to code that runs in kernel mode.

    And then there is WIL, https://github.com/microsoft/wil

    https://community.osr.com/discussion/291326/the-new-wil-libr...

    > First off, let me point out that this library is used to implement large parts of the OS. There are hundreds of developers here who use it. So unlike, uh, some other things that get tossed onto github, this project is not likely to wither and die tomorrow.

    > There are, however, only a handful of kernel developers working on the library, so the kernel support has been coming along much slower. I'd like to expand the existing kernel features in depth ....

  • ToaruOS 2.0
    3 projects | news.ycombinator.com | 13 Dec 2021
    > Plus C++ standard library can't be used anyway and auto pointers aren't really that much of a concern at the kernel level

    https://github.com/microsoft/wil

    "Ah, but that isn't used on the Windows kernel" would be the expected reply, well

    https://community.osr.com/discussion/291326/the-new-wil-libr...

    "Microsoft's toolchain does not ship a copy of the STL that works in kernel mode. Partly this is because the kernel's CRT doesn't support C++ exceptions. (And partly this is because I/O is wildly different in kernel, so you'd have to rewrite the implementation of all the I/O libraries.)

    But for kernel developers, wil ships a subset of an STL implementation. To avoid conflicting with the real STL, it's available under the wistd namespace. The rule of thumb is that wistd::foo is a drop-in replacement for std::foo."

  • Linux Sucks 2021 – The End of Linux Is Nigh
    1 project | news.ycombinator.com | 16 Sep 2021
    Windows is a mix of legacy C code, which started to be migrated into C++ around the Vista time (hence /kernel in VC++) and .NET/COM (WinRT is basically COM with some extras).

    Modern kernel code makes use of WIL.

    https://github.com/microsoft/wil

  • Away from Exceptions: Errors as Values
    1 project | news.ycombinator.com | 30 Aug 2021
  • Windows Implementation Libraries (WIL)
    1 project | news.ycombinator.com | 29 Jul 2021
  • Finding Windows HANDLE leaks, in Chromium and others
    2 projects | news.ycombinator.com | 26 Jul 2021

What are some alternatives?

When comparing EA Standard Template Library and wil you can also consider the following projects:

STL - MSVC's implementation of the C++ Standard Library.

cppwin32 - A modern C++ projection for the Win32 SDK

etl - Embedded Template Library

winapi - Windows API declarations without <windows.h>, for internal Boost use.

uSTL - A size-optimized STL implementation.

toaruos - A completely-from-scratch hobby operating system: bootloader, kernel, drivers, C library, and userspace including a composited graphical UI, dynamic linker, syntax-highlighting text editor, network stack, etc.

xtensor - C++ tensors with broadcasting and lazy computing

stlkrn - C++ STL in the Windows Kernel with C++ Exception Support

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win32metadata - Tooling to generate metadata for Win32 APIs in the Windows SDK.

crtsys - C/C++ Runtime library for system file (Windows Kernel Driver) - Supports Microsoft STL