Our great sponsors
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CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
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PSRayTracing
A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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EA Standard Template Library
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
There are many tips and tricks in the C++ Core Guidelines
Does it work as a drop-in replacement? I've got this project here where I'm looking to squeeze more perf from: https://github.com/define-private-public/PSRayTracing
check it out: https://github.com/electronicarts/EASTL
Example high quality library: Heap Layers https://github.com/emeryberger/Heap-Layers