I want to start computer graphics programming

This page summarizes the projects mentioned and recommended in the original post on /r/GraphicsProgramming

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  • EA Standard Template Library

    EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

  • C++, but generally treat it as C. STL is pretty slow while debugging so we avoid it and write our own replacements. If you don't want to drive that deep use something like EASTL: https://github.com/electronicarts/EASTL

  • ray-tracing-from-the-ground-up

    software of Ray Tracing from the Ground Up by Kevin Suffern

  • I would recommend the book Ray Tracing from Ground up - Kevin Suffern ... It is an excellent book. However without Ravi's Course or a beginner course in general even that book can be a tough nut. But later with Ravi's second course "Advanced Computer Graphics" it really fills in the gaps. The diagrams are phenomenal. Here is a github repo where someone implemented a lot of the code from the book (leave him a star, the guy is a chill and friendly :-) ).

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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