EA Standard Template Library
linkedin-skill-assessments-quizzes
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EA Standard Template Library | linkedin-skill-assessments-quizzes | |
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40 | 37 | |
7,658 | 28,069 | |
0.8% | - | |
2.9 | 9.9 | |
17 days ago | 25 days ago | |
C++ | Python | |
BSD 3-clause "New" or "Revised" License | GNU Affero General Public License v3.0 |
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EA Standard Template Library
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Sane C++ Libraries
> you can still use it with smart pointers provided by any other library
Is the point of having a kitchen-sink library like this not that you dont have to reach for a 3rdparty library for things that you need 'all the time'?
Certainly, not everyone needs it.
...but, not everyone needs threads either. Not everyone needs an http server; and yet, if you have an application framework that provides them, when you do need them, it saves you reaching for yet-another-dependency.
Was that no the point from the beginning?
unique_ptr is a fundamental primitive for many, as you see from some other frameworks (1), and implementation is not always either a) trivial, or b) as simple as 'just use std::unique_ptr'.
This does seem like a very opinionated decision with reasonably unclear justification.
[1] - eg. https://github.com/EpicGames/UnrealEngine/blob/release/Engin..., https://github.com/electronicarts/EASTL/blob/master/include/...
- EA Standard Template Library Design
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The joys of writing my own standard library
Can I introduce you to EASTL
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Are there any books or tutorials that teach C-Styled C++?
For games focused stuff have a look at EASTL https://github.com/electronicarts/EASTL also perhaps some of the Data Oriented Design stuff (see Mike Acton's CPP Con Talks). This also have loads of good stuff https://www.dataorienteddesign.com/dodbook/
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I want to start computer graphics programming
C++, but generally treat it as C. STL is pretty slow while debugging so we avoid it and write our own replacements. If you don't want to drive that deep use something like EASTL: https://github.com/electronicarts/EASTL
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January 2023 Rust Jobs Report
In my experience game devs don't eschew the STL because of compile times, but because (a) its memory management is not sufficiently tunable and (b) it uses exceptions heavily which many game engines disable entirely due to perceived performance problems. For this reason, some of the engines I've worked on have used their own forks of the STL in the spirit of EASTL to rectify these issues. Others like my current project just don't use the STL at all (outside of some third-party library code) and use custom libraries for everything.
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A container with set interface based on std::vector
In my opinion, you should also benchmark it against something like boost::container::flat_set or eastl::vector_set and you should expect the same performance as with your ordered functionality. Another interesting idea for organization of such flat and sorted container can be found here.
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Worth it making an own standard library?
finally, if you're worried about performance (a lot of aspiring game programmers seem to be, even though for anything but high-end engines the STL is likely fine if you know what you're doing..) you could look into the EA STL or other STL replacements..
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What are the hallmarks of well written and high quality C++ code?
check it out: https://github.com/electronicarts/EASTL
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Where to read about std library implementation?
I just took a look at their atomic.h and wow, "well-documented" is an understatement !
linkedin-skill-assessments-quizzes
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Tell HN: The Turing.com hiring platform is complete nonsense
Been spending a bunch of time trying to get on their hiring platform. After a bunch of surveys on soft skills, assessments for selected tech stacks are required to receive job opportunities.
It seems like the assessment tests are written by a machine and/or scraped entirely from questions in online repositories.
As an example, here's a screenshot of one of their nonsense questions for an Android assessment: https://prnt.sc/waKVQjFoETwr
Almost all the questions are like that. I also figured out that a bunch of the questions seem to be copied word for word from online repositories like https://github.com/Ebazhanov/linkedin-skill-assessments-quizzes/blob/main/android/android-quiz.md.
Tried to speak to a person about all the issues which make taking an assessment impossible, and just got more bots.
I'm sure many are looking for jobs, so figured this would save people a bunch of time.
- [AMA] Tengo 27 años y gano 16k mensuales
- After 3 years and 1,752 job applications later, I realize jobs no longer exist..
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Level Up Your Python Skills: Crush the LinkedIn Skill Assessment Quizzes with Expert Answers
github.com/Ebazhanov/linkedin-skill-assessments-quizzes
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Questions in LinkedIn Quiz "Machine Learning"
There were questions that I doubted, so I googled them and found this - https://github.com/Ebazhanov/linkedin-skill-assessments-quizzes/blob/main/machine-learning/machine-learning-quiz.md.
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What are some "hack" you got?
Here are some i know: To garnish a junior resume To pass linkedn programming/software skill test
- Linkedin do submundo - a verdade
- Esses selos/badges do LinkedIn servem pra alguma coisa?
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For developers out there how long did it took you before reaching 6 digits salary?
What I observed why I got numerous job offers on LinkedIn was that I have skill assessment badges in my profile, which aids recruiters in finding a potential candidate for the job. But I hack it and answered their skill assessment by using an answer bank.
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Como conseguir bom emprego no Linkedin, para Devs
Fica um hack escondido aqui: https://github.com/Ebazhanov/linkedin-skill-assessments-quizzes
What are some alternatives?
STL - MSVC's implementation of the C++ Standard Library.
quizizz-cheat - Cheat for https://quizizz.com to get all correct answers
etl - Embedded Template Library
Repositoryfor-Hacktoberfest - hacktoberfest
uSTL - A size-optimized STL implementation.
awesome-frameworkless - A collection of awesome things regarding Frameworkless
xtensor - C++ tensors with broadcasting and lazy computing
LinkedIn-Skills-Crawler - A simple Python script to crawl complete list of LinkedIn skills
winapi - Windows API declarations without <windows.h>, for internal Boost use.
python-resources-2019 - Updated 8/8/2022 A curated list of Python 3 resources, books, websites, tutorials, code challenges
BDE - Basic Development Environment - a set of foundational C++ libraries used at Bloomberg.
cszach - My GitHub Profile README :sunglasses: