Dynamic-Draw
UnrealCLR
Dynamic-Draw | UnrealCLR | |
---|---|---|
1 | 37 | |
23 | 3,057 | |
- | - | |
0.0 | 2.6 | |
3 months ago | 12 months ago | |
C# | C# | |
MIT License | MIT License |
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Dynamic-Draw
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Custom brushes
Further documentation for Dynamic Draw can be found here: https://github.com/NinthDesertDude/Dynamic-Draw/wiki/How-to-Use-Dynamic-Draw
UnrealCLR
- Since you're asking yes u can use C# in unreal
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Unity plan pricing and packaging updates
https://github.com/nxrighthere/UnrealCLR
I'm also surprised though they haven't just gone and added C# support as a first class option, it seems like such an obvious win.
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Those who have worked in both unreal and unity, what have your experiences been like?
You can use C# in unreal: https://github.com/nxrighthere/UnrealCLR, they even got an epic megagrant.
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C#
Surprise motherfucker
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Will unreal add C# as an extra language?
UnrealCLR
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How come Godot is by far the most recommended game engine, yet there are very few noticeable successful games made by it?
UnrealCLR has an Epic megagrant and supports .NET 6 already.
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I’ll take “sentences I never thought I’d write” for 200, Alex
I mean, technically Unreal does have C# support via their community, but it lags a bit behind the engine and isn’t as fully featured as Unity or even Godot https://github.com/nxrighthere/UnrealCLR
- [PC Gamer] Unity is merging with a company who made a malware installer
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Why is unity partnering with a company best known for making malware?
Biggest thing to note is that there's no stable release as of yet, so using UnrealCLR right now might not be the best idea for commercial games. There's also a few engine APIs missing from UnrealCLR, but from my own understanding, most of the common ones are there and ready to use.
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Unity Employees "Mad and Stressed Out" Amidst Unexpected Layoffs
Wish they would turn this into an officially supported project: https://github.com/nxrighthere/UnrealCLR
What are some alternatives?
Emby.Plugins.JavScraper - Emby/Jellyfin 的一个日本电影刮削器插件,可以从某些网站抓取影片信息。
MonoGame - One framework for creating powerful cross-platform games.
ImageSharp.Drawing - :pen: Extensions to ImageSharp containing a cross-platform 2D polygon manipulation API and drawing operations.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Pinta - Simple GTK# Paint Program
Stride Game Engine - Stride Game Engine (formerly Xenko)
Csharp-Data-Visualization - Resources for visualizing data using C# and the .NET platform
UrhoSharp - Code to integrate with the Urho3D engine
IronSoftware.System.Drawing - An open-source System.Drawing.Common replacement for .NET 5 and above on all platforms. Bringing together System.Drawing, Maui, and ImageSharp's Bitmap, Image, Font, and Shape types via an agnostic free NuGet package.
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
d2dlib - A .NET library for hardware-accelerated, high performance, immediate mode rendering via Direct2D.
Duality - a 2D Game Development Framework