DxCapsViewer VS DirectX-Guide

Compare DxCapsViewer vs DirectX-Guide and see what are their differences.

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DxCapsViewer DirectX-Guide
1 1
93 11
- -
4.4 1.8
4 months ago over 2 years ago
C++ C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DxCapsViewer

Posts with mentions or reviews of DxCapsViewer. We have used some of these posts to build our list of alternatives and similar projects.

DirectX-Guide

Posts with mentions or reviews of DirectX-Guide. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing DxCapsViewer and DirectX-Guide you can also consider the following projects:

dxwrapper - Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

FX11 - Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

Ultralight - Lightweight, high-performance HTML renderer for game and app developers.

DirectXTex - DirectXTex texture processing library

DirectXTK12 - The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++