Doomsday-Engine VS openscad

Compare Doomsday-Engine vs openscad and see what are their differences.

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Doomsday-Engine openscad
4 73
254 6,448
- 1.4%
6.0 9.4
3 months ago 7 days ago
C++ C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Doomsday-Engine

Posts with mentions or reviews of Doomsday-Engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-14.

openscad

Posts with mentions or reviews of openscad. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-05.

What are some alternatives?

When comparing Doomsday-Engine and openscad you can also consider the following projects:

openspades - Compatible client of Ace of Spades 0.75

SolidPython - A python frontend for solid modelling that compiles to OpenSCAD

Q-Zandronum - A Zandronum 3.0 fork with improved netcode, configurable movement and many small tweaks

implicit - A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...

Obsidian - A community continuation of the OBLIGE Level Maker, originally by Andrew Apted, combined with ObAddon.

curv - a language for making art using mathematics

wxWidgets - Cross-Platform C++ GUI Library

cherry-mx-keycaps - 3D models of keycaps in cherry profile.

odamex - Odamex - Online Multiplayer Doom port with a strong focus on the original gameplay while providing a breadth of enhancements.

graphscad

Teeworlds - A retro multiplayer shooter

proc-rock - Procedural Generation of Realistic-looking Rocks using Geological and Visual Clues