DirectXTK12 VS Cauldron

Compare DirectXTK12 vs Cauldron and see what are their differences.

DirectXTK12

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++ (by microsoft)

Cauldron

A simple framework for rapid prototyping on Vulkan or Direct3D 12 (by GPUOpen-LibrariesAndSDKs)
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DirectXTK12 Cauldron
6 4
1,405 876
1.2% 1.3%
7.9 0.0
6 days ago about 2 months ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectXTK12

Posts with mentions or reviews of DirectXTK12. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-30.

Cauldron

Posts with mentions or reviews of Cauldron. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-30.

What are some alternatives?

When comparing DirectXTK12 and Cauldron you can also consider the following projects:

DirectXTex - DirectXTex texture processing library

Xbox-GDK-Samples - Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.

DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

explode - An easy utility for responding with standard HTTP/JSON error payloads in Plug- and Phoenix-based applications

ShaderGlass - Overlay for running GPU shaders on top of Windows desktop

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

FX11 - Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

uri_template - RFC 6570 compliant URI template processor for Elixir

DirectX-Headers - Official DirectX headers available under an open source license

DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps