DirectX-Wrappers VS d8vk

Compare DirectX-Wrappers vs d8vk and see what are their differences.

DirectX-Wrappers

Wraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such as enabling Anti-Aliasing or creating overlays in the game. (by elishacloud)
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DirectX-Wrappers d8vk
1 35
207 462
- -
0.7 8.4
about 1 year ago about 1 month ago
C++ C++
zlib License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectX-Wrappers

Posts with mentions or reviews of DirectX-Wrappers. We have used some of these posts to build our list of alternatives and similar projects.

d8vk

Posts with mentions or reviews of d8vk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-11.

What are some alternatives?

When comparing DirectX-Wrappers and d8vk you can also consider the following projects:

dinputto8 - A dll module that is designed to improve compatibility in games using DirectInput 1-7 (dinput.dll) by converting all API calls to their equivalent DirectInput 8 (dinput8.dll) ones. This allows older games to be able to use newer tools and wrappers written for DirectInput 8.

dxwrapper - Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.

d3d8to9 - A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.

dxvk-native - D3D9/11 but it runs natively on Linux!

renderdoc - RenderDoc is a stand-alone graphics debugging tool.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

ToGL - Direct3D to OpenGL abstraction layer

dxvk-caches - /OUTDATED for DXVK 2.0+/DXVK state caches to reduce stuttering!