DecalCo
Godot
DecalCo | Godot | |
---|---|---|
11 | 2,745 | |
190 | 83,900 | |
- | 1.9% | |
3.2 | 10.0 | |
over 3 years ago | 2 days ago | |
GLSL | C++ | |
MIT License | MIT License |
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DecalCo
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I discovered that decals were causing performance issues when attached to the ship close to the camera, even if not visible. Not that's fixed.
I'm using Godot 3.x custom build. I'm using this plugin for screen-space decals https://github.com/Master-J/DecalCo.
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First full 3D game I've been working on for a few weeks now... Basic shapes go a long way!
Well caught, you have good eyes to catch such a detail! I used a decal to achieve this. My solution is based on decalco, which can be found from asset library. I tweaked it so that the shadow fades away at distance and removed bunch of features I didn't need.
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Decals disappear when I zoom out with ortho camera
Hi everyone! I'm trying to use an ortho camera with decals using the DecalCo (https://github.com/Master-J/DecalCo) shader. I'm running into an issue where if I zoom out too much with the camera, the decals disappear. Is there any way to keep the decals visible? Thanks in advance.
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Decals but with a shader instead of a texture? (4.0)
You can use a similar approach as https://github.com/Master-J/DecalCo in Godot 4.
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Cat Cafe for a 2 week game jam
You make the shadow Quad "hover" above the floor. There is also DecalCo if you want to project it on the ground.
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Can i use godot to make something like this in VR?
Now what you see in the Virtual Pokemon Fossil Museum I believe is slightly different, because I believe they project the HDR onto the simple 3D model Geometry. I would assume this might work similarly to this plugin, but I have never tried 360° spherical projection onto geometry, so I can't say for sure how this is done.
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Does Godot have an equivalent to decals in unreal engine?
I made good experiences with DecalCo.
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Confused about baked lighting mixed with dynamic lighting
For now, the best way to have shadows for dynamic objects in a fully baked environment is to use blob shadows. You can use a RayCast node + Sprite3D setup for this, a negative SpotLight3D pointing downwards or the DecalCo add-on for this purpose.
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How to get this type fake shadow in 3d (GLSL 2) other than -ve spot light cause of limit on number of lights in a scene?
Have you tried the DecalCo shader? https://github.com/Master-J/DecalCo
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Wobble 3D using CSG shapes + DecalCo + Camera pivot
I had a bit of fun tonight fulfilling a r/PhotoshopRequest using Godot CSG shapes and Master-J's brilliant DecalCo shader. This is really fast and easy to set up: For the Decal a simple MeshInstance with a cube mesh (shadows off), download the shader file through the in-editor AssetLibrary and drop the drawing texture in the albedo slot in the shader parameter.
Godot
- Ask HN: Modern Day Equivalent to HyperCard?
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Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
What are some alternatives?
godot-proposals - Godot Improvement Proposals (GIPs)
bevy - A refreshingly simple data-driven game engine built in Rust
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
ursina - A game engine powered by python and panda3d.
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
raylib - A simple and easy-to-use library to enjoy videogames programming
flame - A Flutter based game engine.
Torque3D - MIT Licensed Open Source version of Torque 3D from GarageGames
love - LÖVE is an awesome 2D game framework for Lua.