DarkflameServer
Boost.Beast
DarkflameServer | Boost.Beast | |
---|---|---|
16 | 11 | |
605 | 4,176 | |
1.2% | 0.8% | |
9.6 | 8.3 | |
4 days ago | 17 days ago | |
C++ | C++ | |
GNU Affero General Public License v3.0 | Boost Software License 1.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DarkflameServer
- Darkflame Universe
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Are there any other good MMO private servers? (not WoW)
LEGO Universe
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YouTubes algorithm gave me a huge nostalgia kick!
So…for anyone unaware I was part of a project reviving an OLD MMORPG game from LEGO called Lego Universe. My team and I created a online server for the game to run on and kept the server IP private as per LEGO’s agreement with the original team who recreated and restored the game client. They DID however allow the team to RELEASE the code for the server so other people could start their own servers & play with their own friends. Well one thing lead to another and these “mini” bubbles of friendgroups started to both find the source code for the server online at: https://github.com/DarkflameUniverse/DarkflameServer, and start their own servers / join other people’s servers.
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Anyone able to toss me a link?
If you ever get/got your hands on one, just be sure to run a checksum on it to make sure it is safe. They got details on doing this on the Darkflame github in the resources section of the "Setting up the environment" part. (https://github.com/DarkflameUniverse/DarkflameServer).
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Looping Login
There are issues on the repo that talk about this problem. One, Two, Three.
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Found a property model that exceeds the brick limit.
Should be a pretty simple issue to post to the repo.
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Anyone remember Lego Universe?
https://github.com/DarkflameUniverse/DarkflameServer Build your own little server with your buds then. :)
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Port Forwarding Help
it isnt actually https://github.com/DarkflameUniverse/DarkflameServer
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Will setting up be easier in the near future?
Not quite yet but it's almost there. Work in progress if you want to follow along: https://github.com/DarkflameUniverse/DarkflameServer/pull/90
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A small price to pay, I guess
Here's the source code
Boost.Beast
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LLVM 16.0.0 Release
There is at least one notable exception to this rule: https://github.com/boostorg/beast/issues/1445
- Learning to build networking applications using C/C++ from scratch
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BOOST.BEAST Websocket
I am using this example : https://github.com/boostorg/beast/blob/develop/example/websocket/client/async-ssl/websocket_client_async_ssl.cpp My application is listening to tick data streams of crypto exchanges over the websockets and processing and sending orders to the exchange.
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boost.beast
We used beast to implement a market data server(and I think we also did a small client, to test it) which was sending protobuf messages, and it worked great(we also used boost adio, which made it very scalable). When we tested the server, we were generating around 100k messages per second(when there was the biggest activity on the market), I think I've posted here some stats: https://github.com/boostorg/beast/issues/2313.
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Suggestions for a minimal and simple http client library?
Boost Beast?
- tuplet: A Lightweight Tuple Library for Modern C++
- What are some commonly used or underrated features provided by the Boost library that haven't been yet adopted by the STL?
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ASIO Updated in Boost 1.77: Holy Schitte, the NEW FEATURES !!!
And Chris wrote this example, which is faster than any of my other examples: https://github.com/boostorg/beast/tree/21cd552399aa8167ed53c21a74f3711c2c316d2f/example/http/server/fast
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CMake Part 1 – The Dark Arts
cmake -h. -Bbuild && cmake --build build
to work about 90% of the time. Far more luck than I've had with autotools.
> Its code is horrifying too, for example:
1) I'm sure I could find some horriffic code in meson too if I went digging. 2) The alternative to this is you having to write something equivalent in your own code, meaning that in my code I don't need to do stuff like [0] in my code to detect features; my build system handles it for me. 3) CMake supports more platforms and targets than I've ever seen in my life, and likely supports more compilers than are necessary. that's a blessing and a curse, but it means that if I write simple program to run on some crufty microcontroller with a bastardised gcc toolchain from the 90s, it's fairly likely that cmake supports it out of the box. Code like that is the price to pay for that level of support.
[0] https://github.com/boostorg/beast/blob/b7344b0d501f23f763a76...
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cpprestsdk in maintenance mode
If you need an embedded C++ HTTP server then there are plenty of libraries/frameworks (in random order): Crow, RESTinio, Boost.Beast, cpp-httplib, http_backend, Pistache, RestBed, served, proxygen, Simple-Web-Server, drogon, oat++.
What are some alternatives?
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
forgottenserver - A free and open-source MMORPG server emulator written in C++
libcurl - A command line tool and library for transferring data with URL syntax, supporting DICT, FILE, FTP, FTPS, GOPHER, GOPHERS, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, MQTT, POP3, POP3S, RTMP, RTMPS, RTSP, SCP, SFTP, SMB, SMBS, SMTP, SMTPS, TELNET, TFTP, WS and WSS. libcurl offers a myriad of powerful features
open-builder - Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server
POCO - The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
WebSocket++ - C++ websocket client/server library
Sapphire - A Final Fantasy XIV 4.0+ Server Emulator written in C++
µWebSockets - Simple, secure & standards compliant web server for the most demanding of applications
Arrowgene.KrazyRain - Research for reviving and server emulation of the game KrazyRain
libwebsockets - canonical libwebsockets.org networking library