D3D12MemoryAllocator
Cauldron
D3D12MemoryAllocator | Cauldron | |
---|---|---|
1 | 4 | |
688 | 873 | |
1.5% | 0.9% | |
6.4 | 0.0 | |
about 1 month ago | about 2 months ago | |
C++ | C++ | |
MIT License | MIT License |
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D3D12MemoryAllocator
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Learning DirectX 12 in 2023
D3D12 Memory Allocator
Cauldron
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Learning DirectX 12 in 2023
Cauldron is a 3D render engine framework that uses DirectX 12 or Vulkan as the backend. It was built by AMD for internal prototypes and projects. You use it like a static library and import it into your existing C++ app to use as a framework. It was built first using DirectX 12, then Vulkan support added later, so great project to analyze from that perspective.
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[PROJECT HELP] Adding HDR support to DXVK for Windows use
see this to support hdr in vk: https://github.com/GPUOpen-LibrariesAndSDKs/Cauldron/blob/d22060043138b38e3aa01f766227ee0bd4e4f83e/src/VK/base/FreeSyncHDR.cpp
- DLSS vs FSR Image Quality Comparison in Back 4 Blood
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Edge of Eternity Tech Q&A – Midgar CEO on AMD FSR vs NVIDIA DLSS, PS5 vs XSX and More
Hes saying the TAA in Cauldron preserves more details, which it doesn't. It has sharpening to perceptually reduce blur. It's open source and you can find it here: https://github.com/GPUOpen-LibrariesAndSDKs/Cauldron/tree/master/src
What are some alternatives?
Xbox-GDK-Samples - Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
DirectX-Graphics-Samples - This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
explode - An easy utility for responding with standard HTTP/JSON error payloads in Plug- and Phoenix-based applications
DirectXTK12 - The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
uri_template - RFC 6570 compliant URI template processor for Elixir
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
DirectXTex - DirectXTex texture processing library