Computational-geometry
SeamAwareDecimater
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Computational-geometry | SeamAwareDecimater | |
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Computational-geometry
- Math for Game Dev
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Resource About Mesh Cutting
https://github.com/Habrador/Computational-geometry#8-deform-mesh
SeamAwareDecimater
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What kind of 3D models should AI generate which will help game developers assume that it's going to get better in the future to generate 3D art?
But why? Nevermind that we have things like polychord collpase or seam-aware decimation, we have all the information we need to make informed collapsed in a half/radial-edge mesh already that are either solid or just knock it out of the park (polychord).
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When do you Create LOD?
There are some approaches that go the next step and work to eliminate swim. Though if you work entirely in quads and do polychords instead of triangle-edge collapses seam-swimming mostly goes away outside of extreme cases.
What are some alternatives?
LibTessDotNet - C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab
meshlab - The open source mesh processing system
delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.
AR-VR-Guide - A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
flipon-tiny - An open-source minimalist but playable version of Flipon
pmp-library - The Polygon Mesh Processing Library
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
khan-api - Documentation for (and examples of) using the Khan Academy API
MathForGameDevelopers - Sample code for my YouTube series.
GeometricAlgorithms - Geometric Algorithms implemented for Java Processing v3
InferrableLanguages - Inferrable Languages