Community-Mod-Compilation VS tilemap-studio

Compare Community-Mod-Compilation vs tilemap-studio and see what are their differences.

Community-Mod-Compilation

All the mods & mainline mods reactivated (Community Mod Compilation) originally started and still maintained by TheGoatgod (by TheGoatGod)
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Community-Mod-Compilation tilemap-studio
5 3
17 349
- -
0.0 0.0
about 3 years ago over 1 year ago
C++ C++
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Community-Mod-Compilation

Posts with mentions or reviews of Community-Mod-Compilation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-21.

tilemap-studio

Posts with mentions or reviews of tilemap-studio. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-19.
  • Cinepaint: The long forgotten GIMP fork that once powered the cinema industry
    3 projects | news.ycombinator.com | 19 Sep 2021
    > It still appears to have the issue with text flow I ran into years ago where text would overlap with the button outline, rather than increasing the button outline to accommodate the text.

    OpenVSP probably uses 'vanilla' FLTK, but there is no such issue on screenshots of Rangi's Tilemap Studio[0,1], where custom FLTK widget themes used.

    > That was the one thing I didn't like about it. It made the GUI's look kinda unprofessional.

    JFTR, Take a look on AzPainter[2] and its toolkit on top of X11.[3,4]

    [0] https://github.com/Rangi42/tilemap-studio

    [1] https://hax.iimarckus.org/topic/7691/

    [2] https://twitter.com/app4soft/status/1430517079346749440

    [3] http://azsky2.html.xdomain.jp/soft/index.html

    [4] http://azsky2.html.xdomain.jp/about_mlk_en.html

  • FLTK Rust: a new basics tutorial
    4 projects | /r/rust | 14 Sep 2021
  • Tutorial: Creating 8Bit Music in GBA
    1 project | /r/PokemonROMhacks | 15 Apr 2021
    you knooow... if you used the decomp then tilemap studio lets you edit these tile-format graphics easily just sayin 👀

What are some alternatives?

When comparing Community-Mod-Compilation and tilemap-studio you can also consider the following projects:

REFramework - Scripting platform, modding framework and VR support for all RE Engine games

tiled - Flexible level editor

CDDA-Structured-Kenan-Modpack - Kenan's personal modpack for Cataclysm - Dark Days Ahead

porymap - Map editor for pokeemerald, pokefirered, and pokeruby

Goats-Mod-Compilation-1 - All the mods & mainline mods reactivated (Community Mod Compilation) originally started and still maintained by TheGoatgod

OpenVSP - A parametric aircraft geometry tool

Highfleet-Modloader - Highfleet Modloader

ZGB - Game Boy / Color engine with lots of features

Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.

fltk-rs-demos - Repo containing demo apps using the fltk crate

slate - Pixel Art Editor

fl_imgtk - FLTK image toolkit for some useful effects