Community-Mod-Compilation VS REFramework

Compare Community-Mod-Compilation vs REFramework and see what are their differences.

Community-Mod-Compilation

All the mods & mainline mods reactivated (Community Mod Compilation) originally started and still maintained by TheGoatgod (by TheGoatGod)
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Community-Mod-Compilation REFramework
5 204
17 2,554
- -
0.0 9.3
about 3 years ago 5 days ago
C++ C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Community-Mod-Compilation

Posts with mentions or reviews of Community-Mod-Compilation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-21.

REFramework

Posts with mentions or reviews of REFramework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-07.

What are some alternatives?

When comparing Community-Mod-Compilation and REFramework you can also consider the following projects:

CDDA-Structured-Kenan-Modpack - Kenan's personal modpack for Cataclysm - Dark Days Ahead

anno1800-mod-loader - The one and only mod loader for Anno 1800, supports loading of unpacked RDA files, XML merging and Python mods.

Goats-Mod-Compilation-1 - All the mods & mainline mods reactivated (Community Mod Compilation) originally started and still maintained by TheGoatgod

Reshade-Unlocked - A generic post-processing injector for games and video software.

Highfleet-Modloader - Highfleet Modloader

REFramework-nightly - Mirror for CI dev builds

Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.

REFramework - Scripting platform, modding framework and VR support for all RE Engine games

slate - Pixel Art Editor

openvr_fsr - Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games

tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.

DLSSTweaks - Tweak DLL for NVIDIA DLSS, allows forcing DLAA on DLSS-supported titles, tweaking scaling ratios & DLSS 3.1 presets, and overriding DLSS versions without overwriting game files.