ColafeScript
Unity-Lua
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ColafeScript | Unity-Lua | |
---|---|---|
1 | 1 | |
18 | 143 | |
- | 2.1% | |
0.0 | 0.0 | |
over 1 year ago | over 3 years ago | |
C# | C# | |
Mozilla Public License 2.0 | BSD 3-clause "New" or "Revised" License |
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ColafeScript
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A console scripting language for Unity
It's free and open source btw, you can get it here: https://github.com/Lucinotion/ColafeScript
Unity-Lua
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How would you go about exposing a modding api?
We use MoonSharp for our Lua integration, and it provides easy ways to bind methods and read & write data between C# and Lua sides. It also allows oyu to easily manage the LuaVMs themselves, of course, but we've also created our own wrapper for it that adds some helpful features and also allows us easily write Lua APIs and then choose which ones to use for each LuaVM when we start them.
What are some alternatives?
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
Unity-game-hacking - A guide for hacking unity games
ThunderKit - Mod Project Development Environment for Unity and Unity Games
modding-wiki - A wiki repository for Sekiro modding.
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
Oxide.Rust - Rust game extension for the Oxide modding framework
grim_dawn_mod_merger - Tool for merging mods together for Grim Dawn
quill - Minimal UI library for unity. It provides modding capabilities via lua api.
Fragsurf-2 - Fragsurf is an actively developed standalone game based on HL2 surf and bhop movement mechanics.
Il2CppAssemblyUnhollower - A tool to generate Managed->IL2CPP proxy assemblies
UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.