CoachAI
bwapi
CoachAI | bwapi | |
---|---|---|
10 | 7 | |
25 | 1,581 | |
- | 0.5% | |
3.3 | 2.1 | |
about 1 year ago | 11 months ago | |
C++ | C++ | |
- | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CoachAI
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Winning their first game of Starcraft after 6 years (Greth @ it again??)
Your English is good, don't be sorry, this guy you're sorry to him and the op (his assistant), have contributed alot in the biggest malicious conspiracy in the history of StarCraft (1 & 2), trying to push player from a useful SC1 tool called CoachAI, using most kinds of Internet sordidness tools, envy & jealousy & arrogance are just few diseases that we have in SC1.
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How to transfer BW campaign/save files/etc. to new computer?
Its hard to give advice if I'm not in front of your PC, anyway, you might still need: "there is no cow level" cheat code, to bypass and reach to a specific mission, instead of playing them all. Btw CoachAI has a shortcut for this code which is "c6", more infos can be found there.
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Shameless self plug ---KCM SEMI FINALS is HERE
CoachAI's replay system can co-cast those replays better, which is superior to SCR's replay system, I don't have the appetite to see SCR-casted replays anymore, it's tasteless.
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Warning about Starcraft Coach AI
StarCraft1 CoachAI developer here: Bad joke from envious/malicious trolls, the problem is some newbies/ignorants might believe the nonsense/lies written here, please zelderan u/SamMee514 delete this or maybe do something to those clowns, I've already reported this topic as Misinformation. For any clowns-free trolls-free talk about the tool: Github (you can open issues there while posting enough detail that describes your issue): https://github.com/captain-majid/CoachAI or Discord: https://discord.st/CoachAI or Reddit: https://www.reddit.com/r/CoachAI
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Finding Recent Pro Level Replays
Some pro players play 2v2 on ShieldBattery currently, and I guess they've released some replay packs b4, maybe go ask there. And if ur bored with old maps/replays, nothing can make the replay cast fruitful/insightful more than CoachAI.
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[Poll] SC1 Workers count in obs-mode (ASL/KSL/etc...)
I don't think Blizzard needs to assign devs from other games to do this since I've already added this and much more to StarCraft1 CoachAI years ago, I even think we can see this addition in ASL 14 itself if Blizzard isn't too deaf to the call.
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"You just need to constantly produce SCVs and get units out".
I don't understand how your post implies it's a quote from someone/tool, not yourself. And aren't you the author of that tool?? Isn't that your name in the github? https://github.com/captain-majid/CoachAI.
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PSA: if players are toxic towards you just ignore them. There is absolutely no reasoning with someone who is so sad and miserable that they need to abuse strangers on the net for pleasure.
Maybe check https://us.forums.blizzard.com/en/starcraft/t/coachai-has-arrived or even https://us.forums.blizzard.com/en/starcraft if not, then maybe your IT admin blocking gaming sites, maybe try https://github.com/captain-majid/CoachAI
- TimedBo: The modern way to Memorize/Design/Execute StarCraft1 bo, like a pro
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StarCraft1 CoachAI developer (Moataz), needs help!
https://github.com/captain-majid/CoachAI/#not-done-yet-wanna-do-it-tokyo_tower
bwapi
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Modding support -- Bot API and early access to tools
I was wondering if modding tools like the in-game editor that was announced will be available with the beta for everyone to try out / give feedback on and if there are plans for an official API for AI development like https://github.com/bwapi/bwapi for broodwar or https://github.com/Blizzard/s2client-proto
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Rank of AI opponents.
I encourage every1 that wants a piece of freedom not to use this launcher, especially bc the developers of it are full of jealousy/envy/spite towards one of the most useful SC1 & SC2 projects in history, the BWAPI AI: CoachAI, what's funny is this guy I'm commenting on is the same1 who posted the BWAPI issue about ResolutionExpander there to be included in BWAPI after I told him how to use it, lol this is the reward you get from envious despicable co-workers, conspiracies/backstabs/bans.
- How do they give control of a game to an AI?
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/r/broodwar weekly help a noob thread
BWAPI is the main way for AIs to interact with the game. It was never ported to Remastered, and now that Grant Davies left Blizzard it probably never will. There are lots of ressources, I just did a quick search for AI on this subreddit and found a bunch of posts immediately:
- Just a heads up, the independently developed Chronoshift project has been taken down under Riot pressure
- What is a project I could program within 5K lines of code in Java?
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Machine Learning Ai
That said, in theory, hope isn't lost. For instance Starcraft 1 has BWAPI which is basically a memory injector into the Brood War client that lets you read the game at a much lower level (such as individual unit information) and relay the info in-game, as well as controlling things such as game speed so you can actually train at scale, as well as considerations for AI tournament play (such as configurations that prevent the AI from essentially having map hacks). I think it also has headless support now (no rendering needed). It's not going to ever be as good as first party support, especially since every time there's a patch they need to revise the injector to find the new locations, but it's pretty good.
What are some alternatives?
freeaoe - A free game engine capable of running Age of Empires 2 and Star Wars: Galactic Battlegrounds
Sanmill - Sanmill is an open-source, UCI-like Mill/Morris/Merrills/Mühle/Malom (and its variants) program with CUI, Flutter GUI and Qt GUI, sharing and freely distributing the code, tools and data needed to deliver this mill game. We do this because we are convinced that open software and open data are key ingredients to make rapid progress.
PurpleWave - StarCraft: Brood War AI in Scala
s2client-proto - StarCraft II Client - protocol definitions used to communicate with StarCraft II.
Unvanquished - An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
audio-thingies - Playground for experimenting with audio processing
OpenSteer - OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
aitrack - 6DoF Head tracking software
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.