bwapi
s2client-proto
bwapi | s2client-proto | |
---|---|---|
7 | 4 | |
1,580 | 3,743 | |
0.4% | 0.3% | |
2.1 | 4.4 | |
11 months ago | 8 days ago | |
C++ | Python | |
GNU Lesser General Public License v3.0 only | MIT License |
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bwapi
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Modding support -- Bot API and early access to tools
I was wondering if modding tools like the in-game editor that was announced will be available with the beta for everyone to try out / give feedback on and if there are plans for an official API for AI development like https://github.com/bwapi/bwapi for broodwar or https://github.com/Blizzard/s2client-proto
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Rank of AI opponents.
I encourage every1 that wants a piece of freedom not to use this launcher, especially bc the developers of it are full of jealousy/envy/spite towards one of the most useful SC1 & SC2 projects in history, the BWAPI AI: CoachAI, what's funny is this guy I'm commenting on is the same1 who posted the BWAPI issue about ResolutionExpander there to be included in BWAPI after I told him how to use it, lol this is the reward you get from envious despicable co-workers, conspiracies/backstabs/bans.
- How do they give control of a game to an AI?
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/r/broodwar weekly help a noob thread
BWAPI is the main way for AIs to interact with the game. It was never ported to Remastered, and now that Grant Davies left Blizzard it probably never will. There are lots of ressources, I just did a quick search for AI on this subreddit and found a bunch of posts immediately:
- Just a heads up, the independently developed Chronoshift project has been taken down under Riot pressure
- What is a project I could program within 5K lines of code in Java?
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Machine Learning Ai
That said, in theory, hope isn't lost. For instance Starcraft 1 has BWAPI which is basically a memory injector into the Brood War client that lets you read the game at a much lower level (such as individual unit information) and relay the info in-game, as well as controlling things such as game speed so you can actually train at scale, as well as considerations for AI tournament play (such as configurations that prevent the AI from essentially having map hacks). I think it also has headless support now (no rendering needed). It's not going to ever be as good as first party support, especially since every time there's a patch they need to revise the injector to find the new locations, but it's pretty good.
s2client-proto
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Modding support -- Bot API and early access to tools
I was wondering if modding tools like the in-game editor that was announced will be available with the beta for everyone to try out / give feedback on and if there are plans for an official API for AI development like https://github.com/bwapi/bwapi for broodwar or https://github.com/Blizzard/s2client-proto
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SC2 is now as old as SC was when it came out.
Some of the internals are exposed by the bot development API, but this still gives quite limited insight
- Would you play a mmorpg if you did not know if players were real or fake?
- How A.I. Conquered Poker
What are some alternatives?
Sanmill - Sanmill is an open-source, UCI-like Mill/Morris/Merrills/Mühle/Malom (and its variants) program with CUI, Flutter GUI and Qt GUI, sharing and freely distributing the code, tools and data needed to deliver this mill game. We do this because we are convinced that open software and open data are key ingredients to make rapid progress.
pysc2 - StarCraft II Learning Environment
CoachAI - BWAPI AI that helps you play/analyze StarCraft v1.16 game/replay with more eyes/ears/brains, get ready for a 3rd eye/ear and a 2nd brain operation !
mtg - State of the Art Magic: the Gathering Draft and DeckBuilder AI.
PurpleWave - StarCraft: Brood War AI in Scala
OpenSteer - OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
aitrack - 6DoF Head tracking software
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.