bwapi
Cataclysm-DDA
bwapi | Cataclysm-DDA | |
---|---|---|
7 | 1,903 | |
1,580 | 9,694 | |
0.4% | 0.9% | |
2.1 | 10.0 | |
11 months ago | 3 days ago | |
C++ | C++ | |
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bwapi
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Modding support -- Bot API and early access to tools
I was wondering if modding tools like the in-game editor that was announced will be available with the beta for everyone to try out / give feedback on and if there are plans for an official API for AI development like https://github.com/bwapi/bwapi for broodwar or https://github.com/Blizzard/s2client-proto
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Rank of AI opponents.
I encourage every1 that wants a piece of freedom not to use this launcher, especially bc the developers of it are full of jealousy/envy/spite towards one of the most useful SC1 & SC2 projects in history, the BWAPI AI: CoachAI, what's funny is this guy I'm commenting on is the same1 who posted the BWAPI issue about ResolutionExpander there to be included in BWAPI after I told him how to use it, lol this is the reward you get from envious despicable co-workers, conspiracies/backstabs/bans.
- How do they give control of a game to an AI?
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/r/broodwar weekly help a noob thread
BWAPI is the main way for AIs to interact with the game. It was never ported to Remastered, and now that Grant Davies left Blizzard it probably never will. There are lots of ressources, I just did a quick search for AI on this subreddit and found a bunch of posts immediately:
- Just a heads up, the independently developed Chronoshift project has been taken down under Riot pressure
- What is a project I could program within 5K lines of code in Java?
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Machine Learning Ai
That said, in theory, hope isn't lost. For instance Starcraft 1 has BWAPI which is basically a memory injector into the Brood War client that lets you read the game at a much lower level (such as individual unit information) and relay the info in-game, as well as controlling things such as game speed so you can actually train at scale, as well as considerations for AI tournament play (such as configurations that prevent the AI from essentially having map hacks). I think it also has headless support now (no rendering needed). It's not going to ever be as good as first party support, especially since every time there's a patch they need to revise the injector to find the new locations, but it's pretty good.
Cataclysm-DDA
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Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
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MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
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Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
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what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
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[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
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[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
What are some alternatives?
Sanmill - Sanmill is an open-source, UCI-like Mill/Morris/Merrills/Mühle/Malom (and its variants) program with CUI, Flutter GUI and Qt GUI, sharing and freely distributing the code, tools and data needed to deliver this mill game. We do this because we are convinced that open software and open data are key ingredients to make rapid progress.
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
CoachAI - BWAPI AI that helps you play/analyze StarCraft v1.16 game/replay with more eyes/ears/brains, get ready for a 3rd eye/ear and a 2nd brain operation !
UndeadPeopleTileset - Back it up while it is still here, lads.
s2client-proto - StarCraft II Client - protocol definitions used to communicate with StarCraft II.
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
PurpleWave - StarCraft: Brood War AI in Scala
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
OpenSteer - OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
aitrack - 6DoF Head tracking software
cdda-guide - The Hitchhiker's Guide to the Cataclysm