ClassTypeReference-for-Unity VS Hairibar.Ragdoll

Compare ClassTypeReference-for-Unity vs Hairibar.Ragdoll and see what are their differences.

ClassTypeReference-for-Unity

Property drawer that allows class selection from drop-down in Unity. (by SolidAlloy)

Hairibar.Ragdoll

A package for animating ragdolls through keyframed animations. (by hairibar)
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ClassTypeReference-for-Unity Hairibar.Ragdoll
1 4
289 163
- -
3.2 0.0
almost 2 years ago about 3 years ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ClassTypeReference-for-Unity

Posts with mentions or reviews of ClassTypeReference-for-Unity. We have used some of these posts to build our list of alternatives and similar projects.
  • Cards game, unique effects, and scriptable objects!
    1 project | /r/Unity3D | 14 Feb 2022
    At the moment, the only thing that comes to my mind is to create your effects as standard C# classes, add a Type field to your card SO using this wrapper class, and use Activator.CreateInstance (or some more performant alternative if necessary) to create an instance of that type at runtime. Obviously, I'd recommend sticking with your "base class" contractual thinking, maybe in the form of an interface. Here's a simplified version:

Hairibar.Ragdoll

Posts with mentions or reviews of Hairibar.Ragdoll. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-08.

What are some alternatives?

When comparing ClassTypeReference-for-Unity and Hairibar.Ragdoll you can also consider the following projects:

UpmGitExtension - This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.

unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.

unity-addressable-importer - A rule based addressable asset importer

Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.