ClassTypeReference-for-Unity
Property drawer that allows class selection from drop-down in Unity. (by SolidAlloy)
Hairibar.Ragdoll
A package for animating ragdolls through keyframed animations. (by hairibar)
ClassTypeReference-for-Unity | Hairibar.Ragdoll | |
---|---|---|
1 | 4 | |
289 | 163 | |
- | - | |
3.2 | 0.0 | |
almost 2 years ago | about 3 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ClassTypeReference-for-Unity
Posts with mentions or reviews of ClassTypeReference-for-Unity.
We have used some of these posts to build our list of alternatives
and similar projects.
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Cards game, unique effects, and scriptable objects!
At the moment, the only thing that comes to my mind is to create your effects as standard C# classes, add a Type field to your card SO using this wrapper class, and use Activator.CreateInstance (or some more performant alternative if necessary) to create an instance of that type at runtime. Obviously, I'd recommend sticking with your "base class" contractual thinking, maybe in the form of an interface. Here's a simplified version:
Hairibar.Ragdoll
Posts with mentions or reviews of Hairibar.Ragdoll.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-08.
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Active Ragdoll Mixamo problem
I want to use Mixamo characters with active ragdoll. I've watched many tutorials and read a lot about it (ex. https://youtu.be/-pX-PobRLzk, https://github.com/sergioabreu-g/active-ragdolls) , but still I can't make it work correctly I think due to somehow wrong axes in configurable joints. I've tried to brute force a solution, but animations still come out scuffed. Also I've tried https://github.com/hairibar/Hairibar.Ragdoll for a samples and ready-to-go character, but no luck. This project has somehow zero local rotation for all the bones. I would appreciate any tips, because I'm battling this for past 3 days with no luck.
- How to get ragdoll reactions while playing the animation?
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Partial ragdoll with animator
Haribar.Ragdoll is an open source ragdoll system you could try.
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Found a 3D road package that's not in the Asset Store, but is free and open-source and looks incredible.
I came across Haribar.Ragdoll a while ago. I only did a quick test to make sure it doesn't have any dependency on the Animator Controller system so I haven't really used it, but it looks quite decent.
What are some alternatives?
When comparing ClassTypeReference-for-Unity and Hairibar.Ragdoll you can also consider the following projects:
UpmGitExtension - This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
unity-addressable-importer - A rule based addressable asset importer
Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.