Cauldron
DirectXTK12
Cauldron | DirectXTK12 | |
---|---|---|
4 | 6 | |
876 | 1,405 | |
1.3% | 1.2% | |
0.0 | 7.9 | |
about 2 months ago | 2 days ago | |
C++ | C++ | |
MIT License | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cauldron
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Learning DirectX 12 in 2023
Cauldron is a 3D render engine framework that uses DirectX 12 or Vulkan as the backend. It was built by AMD for internal prototypes and projects. You use it like a static library and import it into your existing C++ app to use as a framework. It was built first using DirectX 12, then Vulkan support added later, so great project to analyze from that perspective.
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[PROJECT HELP] Adding HDR support to DXVK for Windows use
see this to support hdr in vk: https://github.com/GPUOpen-LibrariesAndSDKs/Cauldron/blob/d22060043138b38e3aa01f766227ee0bd4e4f83e/src/VK/base/FreeSyncHDR.cpp
- DLSS vs FSR Image Quality Comparison in Back 4 Blood
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Edge of Eternity Tech Q&A – Midgar CEO on AMD FSR vs NVIDIA DLSS, PS5 vs XSX and More
Hes saying the TAA in Cauldron preserves more details, which it doesn't. It has sharpening to perceptually reduce blur. It's open source and you can find it here: https://github.com/GPUOpen-LibrariesAndSDKs/Cauldron/tree/master/src
DirectXTK12
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Learning DirectX 12 in 2023
DirectXTK 12 (includes SimpleMath and other goodies)
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Reject support, return to Stack Overflow. - Microsoft
Looks like that's from https://github.com/microsoft/DirectXTK12, an open-source DX12 tool kit
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How do I create a terrain with DirectX 8?
For example: https://github.com/microsoft/DirectXTK12
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How to handle multithreading in concept.
or https://github.com/microsoft/DirectXTK12/wiki/Getting-Started
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Where can I learn directx 12 from?
DirectX Tool Kit for DirectX 12
- DirectX 12 Helper libraries?
What are some alternatives?
Xbox-GDK-Samples - Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
DirectXTex - DirectXTex texture processing library
explode - An easy utility for responding with standard HTTP/JSON error payloads in Plug- and Phoenix-based applications
DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
ShaderGlass - Overlay for running GPU shaders on top of Windows desktop
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
FX11 - Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
uri_template - RFC 6570 compliant URI template processor for Elixir
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
DirectX-Headers - Official DirectX headers available under an open source license