CPM.cmake
imgui
CPM.cmake | imgui | |
---|---|---|
40 | 351 | |
2,581 | 55,870 | |
2.2% | - | |
6.7 | 9.7 | |
9 days ago | 4 days ago | |
CMake | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CPM.cmake
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Using raylib with Dear ImGui: Game Dev Debugging UI
I like to pin GitHub dependencies using a commit hash, instead of a tag. You need a recent CPM.cmake file in your project for CPM to work.
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C++ Game Utility Libraries: for Game Dev Rustaceans
C++20 brings std::format, improving C++ developer experience for formatting strings. If you have to use older standards, though, add fmtlib to your repo. It plays well with CMake and you can use CPM to add fmtlib to your project. The library supports many Rust format macro features, and makes code far cleaner when you need to do string interpolation with variables.
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My (Herb Sutter's) C++ Now 2023 talk is online: “A TypeScript for C++”
This is true for almost all projects but things are getting better. I use CPM for a couple of years now and get the experience desired
https://github.com/cpm-cmake/CPM.cmake
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CMake and Linking External libraries is a kick in the nuts if i've ever seen it.
Yes, i found vcpkg terrible and FetchContent usually works way better. An amazing project is https://github.com/cpm-cmake/CPM.cmake, which automates FetchContent and makes dependencies mostly hassle free.
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Graphics in c++ but in wsl
There's two completely different aspects to your question. 1) How to manage libraries in c++ without dying from cringe? I'd suggest you use cmake as the build system and grab library sources directly from GitHub using this tool: https://github.com/cpm-cmake/CPM.cmake 2) How to get apps that run under WSL to display windows-native windows? I'm not sure, but it's probably this: https://github.com/microsoft/wslg
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Where to store libraries in cross-platform C++ app?
I personally like to use something called CPMCmake for smaller personal projects, just because it has 0 requirements on the person that wants to use your project, they don't have to setup anything on their end, the only requirement is to have Cmake.
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How do I include a library in cmake such that it is included in the project?
I personally would thoroughly recommend CPM. It's a CMake plugin which you install as a script in your CMake project and you can then use its function CPMFindPackage(), which basically wraps find_package() and ExternalProject() to use the former if the package is installed on the machine, or downloads it and builds it in-tree using the latter if not.
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Create Python bindings for my C++ code with PyBind11
At first, I wanted to install it using Vcpkg but I ended up using CPM.cmake instead. Why? Because with Vcpkg on some platform it is messing up the config and choose a version of Python used in Vcpkg instead of the one I wanted to use. It is not that hard to fix, but why bother when I can install the library in one line with CPM.cmake
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CPM.cmake to make CMake's FetchContent easier
set(CPM_DOWNLOAD_LOCATION ${CMAKE_BINARY_DIR}/CPM.cmake) file(DOWNLOAD https://github.com/cpm-cmake/CPM.cmake/releases/latest/download/cpm.cmake ${CPM_DOWNLOAD_LOCATION}) include(${CPM_DOWNLOAD_LOCATION})
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package manager in 2022
We're using vcpkg - tried conan previously. I think both are good, but both of them have their own flaws. You can also go with something like https://github.com/cpm-cmake/CPM.cmake if you just want something quick for a small project.
imgui
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Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
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Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
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PCSX2 Disables Wayland Support
Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."
https://github.com/ocornut/imgui/wiki/Multi-Viewports
This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.
What are some alternatives?
cmake-conan - CMake wrapper for conan C and C++ package manager
wxWidgets - Cross-Platform C++ GUI Library
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
boost-cmake - Easy Boost integration in CMake projects
NanoGUI - Minimalistic GUI library for OpenGL
hunter - CMake driven cross-platform package manager for C/C++.
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
cmake-init-vcpkg-example - cmake-init generated executable project with vcpkg integration
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
FunctionalPlus - Functional Programming Library for C++. Write concise and readable C++ code.
CEGUI