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CPM.cmake reviews and mentions
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Using raylib with Dear ImGui: Game Dev Debugging UI
I like to pin GitHub dependencies using a commit hash, instead of a tag. You need a recent CPM.cmake file in your project for CPM to work.
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C++ Game Utility Libraries: for Game Dev Rustaceans
C++20 brings std::format, improving C++ developer experience for formatting strings. If you have to use older standards, though, add fmtlib to your repo. It plays well with CMake and you can use CPM to add fmtlib to your project. The library supports many Rust format macro features, and makes code far cleaner when you need to do string interpolation with variables.
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My (Herb Sutter's) C++ Now 2023 talk is online: “A TypeScript for C++”
This is true for almost all projects but things are getting better. I use CPM for a couple of years now and get the experience desired
https://github.com/cpm-cmake/CPM.cmake
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CMake and Linking External libraries is a kick in the nuts if i've ever seen it.
Yes, i found vcpkg terrible and FetchContent usually works way better. An amazing project is https://github.com/cpm-cmake/CPM.cmake, which automates FetchContent and makes dependencies mostly hassle free.
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Graphics in c++ but in wsl
There's two completely different aspects to your question. 1) How to manage libraries in c++ without dying from cringe? I'd suggest you use cmake as the build system and grab library sources directly from GitHub using this tool: https://github.com/cpm-cmake/CPM.cmake 2) How to get apps that run under WSL to display windows-native windows? I'm not sure, but it's probably this: https://github.com/microsoft/wslg
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Where to store libraries in cross-platform C++ app?
I personally like to use something called CPMCmake for smaller personal projects, just because it has 0 requirements on the person that wants to use your project, they don't have to setup anything on their end, the only requirement is to have Cmake.
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How do I include a library in cmake such that it is included in the project?
I personally would thoroughly recommend CPM. It's a CMake plugin which you install as a script in your CMake project and you can then use its function CPMFindPackage(), which basically wraps find_package() and ExternalProject() to use the former if the package is installed on the machine, or downloads it and builds it in-tree using the latter if not.
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Create Python bindings for my C++ code with PyBind11
At first, I wanted to install it using Vcpkg but I ended up using CPM.cmake instead. Why? Because with Vcpkg on some platform it is messing up the config and choose a version of Python used in Vcpkg instead of the one I wanted to use. It is not that hard to fix, but why bother when I can install the library in one line with CPM.cmake
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CPM.cmake to make CMake's FetchContent easier
set(CPM_DOWNLOAD_LOCATION ${CMAKE_BINARY_DIR}/CPM.cmake) file(DOWNLOAD https://github.com/cpm-cmake/CPM.cmake/releases/latest/download/cpm.cmake ${CPM_DOWNLOAD_LOCATION}) include(${CPM_DOWNLOAD_LOCATION})
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package manager in 2022
We're using vcpkg - tried conan previously. I think both are good, but both of them have their own flaws. You can also go with something like https://github.com/cpm-cmake/CPM.cmake if you just want something quick for a small project.
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A note from our sponsor - InfluxDB
www.influxdata.com | 24 Apr 2024
Stats
TheLartians/CPM.cmake is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of CPM.cmake is CMake.
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