BrogueLite
Island-Adventure-Prototype
BrogueLite | Island-Adventure-Prototype | |
---|---|---|
25 | 7 | |
21 | 3 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | almost 3 years ago | |
C | Python | |
GNU Affero General Public License v3.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BrogueLite
- Brogue Lite is now up-to-date with CE 1.11.1, if you wanna try it.
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Is Rapid Easier Than CE?
If you're looking for an easy version of Brogue my favorite to this day is still Brogue Lite, unfortunately not up to date to the last CE version but I love it:https://github.com/HomebrewHomunculus/BrogueLite
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Desperately looking for something that clicks in this genre
Also, since you've mentioned that you really like to react to what your enemies might to, I must recommend you play the "BrogueLite" (https://github.com/HomebrewHomunculus/BrogueLite) version of the game, since it makes some very welcome changes to the vanilla game if you don't like to be manipulating RNG that much (the most important change is that it eliminates completely the identification minigame).
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Are there variants of the big RLs without ID minigames and/or shorter dungeons?
There's also Brogue Lite, a version of Brogue that removes identification and "cursed crap" items. I like it pretty well - it does a good job removing Brogue's horrifically ritualized early game, aka "try your potions while standing on your head in pool of water..."
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Sharing Saturday #378
And the old repository can still be found here: https://github.com/HomebrewHomunculus/BrogueLite/releases/tag/v1.9.3-hotfix-2
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How much does it matter what OS I use for 2D game development?
For compiling? Nope, I've built a MacOS executable of a game using Github Actions (in addition to the Win and Linux versions).
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Sharing Saturday #367
Download
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Sharing Saturday #364
No new code, but I've been creating QoL issues for the backlog. I think colour-coded item names will be really great - no more hunting in your inventory for that strength potion. Showing stat requirements in red if you don't meet them will make inventory juggling faster as well.
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Sharing Saturday #363
GitHub
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Sharing Saturday #362
GitHub | Twitter | Blog
Island-Adventure-Prototype
What are some alternatives?
roguelike - A stealth roguelike in development phase.
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
brogue-android-port - Brogue Android Port
VTerminalPaletteEditor - A standalone GUI application for creating and editing VTerminal palettes.
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
terminus - Roguelike game built using Lua/Love2D/Moonpie
react-roguelike - A roguelike game built with React and TypeScript.
innit - A roguelike game where you play a micro organism inside a larger organism!
panspermia
CodenameEmpty - A text based adventure roguelite
Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at