BrogueLite
This repository is deprecated. Please see Brogue Lite at the new repository. (by HomebrewHomunculus)
roguelike
A stealth roguelike in development phase. (by kiedtl)
BrogueLite | roguelike | |
---|---|---|
25 | 19 | |
21 | 79 | |
- | - | |
0.0 | 9.5 | |
over 1 year ago | 5 months ago | |
C | Zig | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BrogueLite
Posts with mentions or reviews of BrogueLite.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-19.
- Brogue Lite is now up-to-date with CE 1.11.1, if you wanna try it.
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Is Rapid Easier Than CE?
If you're looking for an easy version of Brogue my favorite to this day is still Brogue Lite, unfortunately not up to date to the last CE version but I love it:https://github.com/HomebrewHomunculus/BrogueLite
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Desperately looking for something that clicks in this genre
Also, since you've mentioned that you really like to react to what your enemies might to, I must recommend you play the "BrogueLite" (https://github.com/HomebrewHomunculus/BrogueLite) version of the game, since it makes some very welcome changes to the vanilla game if you don't like to be manipulating RNG that much (the most important change is that it eliminates completely the identification minigame).
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Are there variants of the big RLs without ID minigames and/or shorter dungeons?
There's also Brogue Lite, a version of Brogue that removes identification and "cursed crap" items. I like it pretty well - it does a good job removing Brogue's horrifically ritualized early game, aka "try your potions while standing on your head in pool of water..."
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Sharing Saturday #378
And the old repository can still be found here: https://github.com/HomebrewHomunculus/BrogueLite/releases/tag/v1.9.3-hotfix-2
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How much does it matter what OS I use for 2D game development?
For compiling? Nope, I've built a MacOS executable of a game using Github Actions (in addition to the Win and Linux versions).
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Sharing Saturday #367
Download
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Sharing Saturday #364
No new code, but I've been creating QoL issues for the backlog. I think colour-coded item names will be really great - no more hunting in your inventory for that strength potion. Showing stat requirements in red if you don't meet them will make inventory juggling faster as well.
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Sharing Saturday #363
GitHub
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Sharing Saturday #362
GitHub | Twitter | Blog
roguelike
Posts with mentions or reviews of roguelike.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-30.
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Sharing Saturday #447
Latest release
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Sharing Saturday #443
Oathbreaker (GitHub, initial writeup)
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Sharing Saturday #438
Try out the latest release! Actually, don't bother.
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Feedback Friday #61 - Oathbreaker
But there is... only it's not in-game, it's in the online docs. I guess I'll have to find a way to put it in-game if I want to keep some hope of folks understanding it.
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Sharing Saturday #436
I ditched the idea of completing the in-game tutorial for this release, instead opting to have a walkthrough in the docs. See it here (It's not... quite done yet though. I still need to upload those GIFs and such.)
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Sharing Saturday #425
Oathbreaker (GitHub, initial writeup)
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Sharing Saturday #424
Try out the latest release!
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Sharing Saturday #423
For anyone else who wants to use it: the code is here, but note that there is a lot of cleanup for me to do before I can make it a standalone library as zig-sentry. I hope to complete it slowly over the course of the next few weeks, but no promises.
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Sharing Saturday #421
Try out the latest release! Or use the Replit (Use fullscreen and press Ctrl+L since the starting window size is too small.)
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Sharing Saturday #420
Replit. Note that you'll need to enable fullscreen and hit Ctrl+L as the starting console window is too small. Keybindings are listed here.
What are some alternatives?
When comparing BrogueLite and roguelike you can also consider the following projects:
brogue-android-port - Brogue Android Port
bevy - A refreshingly simple data-driven game engine built in Rust
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
BevyRoguelike - Roguelike game using Rust and the Bevy engine
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
tcod_tutorial_v2
react-roguelike - A roguelike game built with React and TypeScript.
ball-smash-dungeon - ball physics roguelike
panspermia
flotsom_rl - Flotsom Roguelike
innit - A roguelike game where you play a micro organism inside a larger organism!
fruit-economy
BrogueLite vs brogue-android-port
roguelike vs bevy
BrogueLite vs Island-Adventure-Prototype
roguelike vs BevyRoguelike
BrogueLite vs BrogueCE
roguelike vs tcod_tutorial_v2
BrogueLite vs react-roguelike
roguelike vs ball-smash-dungeon
BrogueLite vs panspermia
roguelike vs flotsom_rl
BrogueLite vs innit
roguelike vs fruit-economy