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BrogueLite Alternatives
Similar projects and alternatives to BrogueLite
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BrogueCE
Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
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rot.js
ROguelike Toolkit in JavaScript. Cool dungeon-related stuff, interactive manual, documentation, tests!
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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noxfutura
Nox Futura is a Rust port of the C++ project of the same name. It's a Dwarf Fortress like, in 3D (and a futuristic setting). It's also a passion project, so I'm not expecting formalized release dates!
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Reactor-3
Post-apocalyptic action roguelike with a focus on inventory management and gun-based combat.
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SaaSHub
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BrogueLite reviews and mentions
- Brogue Lite is now up-to-date with CE 1.11.1, if you wanna try it.
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Is Rapid Easier Than CE?
If you're looking for an easy version of Brogue my favorite to this day is still Brogue Lite, unfortunately not up to date to the last CE version but I love it:https://github.com/HomebrewHomunculus/BrogueLite
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Desperately looking for something that clicks in this genre
Also, since you've mentioned that you really like to react to what your enemies might to, I must recommend you play the "BrogueLite" (https://github.com/HomebrewHomunculus/BrogueLite) version of the game, since it makes some very welcome changes to the vanilla game if you don't like to be manipulating RNG that much (the most important change is that it eliminates completely the identification minigame).
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Are there variants of the big RLs without ID minigames and/or shorter dungeons?
There's also Brogue Lite, a version of Brogue that removes identification and "cursed crap" items. I like it pretty well - it does a good job removing Brogue's horrifically ritualized early game, aka "try your potions while standing on your head in pool of water..."
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Sharing Saturday #378
And the old repository can still be found here: https://github.com/HomebrewHomunculus/BrogueLite/releases/tag/v1.9.3-hotfix-2
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How much does it matter what OS I use for 2D game development?
For compiling? Nope, I've built a MacOS executable of a game using Github Actions (in addition to the Win and Linux versions).
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Sharing Saturday #367
Download
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Sharing Saturday #364
No new code, but I've been creating QoL issues for the backlog. I think colour-coded item names will be really great - no more hunting in your inventory for that strength potion. Showing stat requirements in red if you don't meet them will make inventory juggling faster as well.
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Sharing Saturday #363
GitHub
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Sharing Saturday #362
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HomebrewHomunculus/BrogueLite is an open source project licensed under GNU Affero General Public License v3.0 which is an OSI approved license.
The primary programming language of BrogueLite is C.
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