BevyRoguelike
rust-game-ports
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BevyRoguelike | rust-game-ports | |
---|---|---|
6 | 4 | |
148 | 123 | |
- | 3.3% | |
5.2 | 0.0 | |
14 days ago | 9 months ago | |
Rust | Rust | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BevyRoguelike
- Sharing Saturday #418
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Sharing Saturday #405
Rogue Quest github
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Sharing Saturday #399
You can check the project on Github if you fancy it: https://github.com/thephet/BevyRoguelike
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Sharing Saturday #397
This is the game: https://github.com/thephet/BevyRoguelike (there you can also see a few videos and screenshots).
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Starting with Bevy, trying to draw the tilemap. Need some help.
Build a (very simple - as much as maybe part 2) using crossterm. You won't need your font image map; you can just use a terminal's font.
rust-game-ports
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I'm happy to announce that Fyrox Game Engine 0.27 has been released! This release contains lots of improvements, such as compile-time reflection, plugin and scripting improvements, various editor fixes and improvements and many more!
Regarding 2D development, you may want to have a look at the Rust Game Ports project, in order to have a hands-on understanding of how development with the Rust game engine actually is.
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GameDev WG: Rust game ports welcomes your game examples
rust-game-ports is now officially supported by the Rust GameDev WG. By having this repo on neutral ground, we want to invite the Rust gamedev community to contribute additional game examples to this bundle, so we may collectively expand our comparison-matrix of similar/same games made in different engines. A bit like the realworld app taken one step further.
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Sharing Saturday #425
1 final announcement is I am taking the 2019 tutorial from u/thebracket and porting it to bevy (Bevy GitHub). I really enjoy working in bevy so this is a fun side project. I have been in the talks with 64kramsystem and adding the port to the Rust Game Dev game ports repo as an example to follow. I might make a book out of it, I have not decided yet. Fun stuff in the works!
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Sharing Saturday #418
In order to do that, I needed a solid way to bridge the gap between Bracket-lib and Bevy. 64kramsystems has done an amazing job of porting Hands-on Rust to Bevy - it's really great! It still uses bracket-lib for the rendering, but shows you how you can use Bevy as just the ECS. I decided to go a step further, and get bracket-lib running as a first-class Bevy citizen. Thus, bracket-bevy was born.
What are some alternatives?
roguelike-bevy-crossterm - Following Herbert Wolverson's Roguelike Tutorial - In Rust (https://bfnightly.bracketproductions.com/rustbook/), using bevy and crossterm.
rubiks-cube - Rubik's cube made with bevy engine.
roguelike - A stealth roguelike in development phase.
kBrogue - Brogue: Community Edition - with some experimental additions
bevy_tilemap - Tilemap with chunks for the Bevy game engine.
ggegui - A simple implementation of egui for ggez
pong - pong implementation in Rust, single player and two player available!
rust-escape-ai - AI plays a small escape room game, written in rust
OfMiceAndMechs - a proof of concept for a game
bevy_crossterm - Crossterm plugin for the bevy game engine
bonsai - Rust implementation of AI behavior trees.