BepInEx
Il2CppDumper
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BepInEx | Il2CppDumper | |
---|---|---|
72 | 11 | |
4,318 | 6,371 | |
3.6% | - | |
5.8 | 2.0 | |
4 days ago | 5 months ago | |
C# | C# | |
GNU Lesser General Public License v3.0 only | MIT License |
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BepInEx
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(MODDED) Plugins target a wrong version of BepInEx (5.4.22.0) and might not work until you update
I've just found out the way to fix it. You have to download it from github (https://github.com/BepInEx/BepInEx/releases/tag/v5.4.22) clicking your system type's zip and then paste the core folder inside it where the actual one is (C:\Users\{username}\AppData\Roaming\Thunderstore Mod Manager\DataFolder\LethalCompany\profiles\{profile}\BepInEx).
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Mass Farming Mod / any mod?
More info here: https://github.com/BepInEx/BepInEx/issues/694
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Can anyone help me with this injector coded in C#?
If you're looking to make legitimate mods that do not violate a game's TOS/EULA, especially for multiplier games, then a more modern, supported, maintained, and widely used Unity plugin framework is BepInEx: https://github.com/BepInEx/BepInEx
- How to make mods?
- Hola! Existe algún mod para jugar con más de 4 jugadores? En mi grupo de amigos somos 6 y queremos jugar todos juntos... Gracias!
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Need Help With Server Side Mod BepinEx and Whetstone Install
If you find any workaround let me know https://github.com/BepInEx/BepInEx
- Learning how to mod
- Lovely. All that objects loading
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How to start modded Valheim from desktop without Thunderstore
https://github.com/BepInEx/BepInEx that's the github link but you can find it at nexus or thunderstore. then every mod you install, just follow the instructions. most of the time it's put mod.dll into Bepinex/plugins and run the game. you'll have no problems. i've even added a mod to make clone items and recipes. pretty fun stuff.
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Como Traduzir The Murder of Sonic the Hedgehog (e possivelmente outros jogos da Unity)
Primeiro você precisa baixar o BepInEx
Il2CppDumper
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Engage absolutely uses Fates RN; a technical analysis
By using IL2CppDumper along with the game's global-metadata.dat file, we can generate headers and structs that we can use with Ghidra, a tool for disassembling code. Once we load Engage and these headers and structs into Ghidra, we can look for a particular function called App.BattleMath$$_IsProbabilityHit. This function is provided a displayed hit (or, as Intelligent Systems calls it, ratio) and is responsible for determining whether or not that attack will actually hit. Ghidra will try to automatically decompile the assembly code into something more readable, and while the results are sometimes mixed, here it's pretty clear what's going on. We can see how, when the displayed hit is less than 51 (or when it's 100), it simply multiplies the displayed hit by 100, and when the displayed hit is 51 or greater, it uses the sin function as described earlier:
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Anyone knos what type of encryption this is?
So i want to reverse a game which uses Il2cpp, so i used this to dump the files: https://github.com/Perfare/Il2CppDumper
- heya, I'm currently trying to get through a mobile unity game but ran across this, mind if I ask how I can get sort of decrypt this kind of file(s)?
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Is there a way to recompile after using Il2CppDumper?
Basically the title; I decompiled a game and intend to mod its behavior, so I used a Il2Cpp dumper that seems pretty popular (https://github.com/Perfare/Il2CppDumper).
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Where to find high technical quality unity projects?
There's plenty of resources on decompiling apks. An APK is just a zip basically, and it contains an Ill2cpp.so file & and global-metadata file. You can use Il2cppdumper (https://github.com/Perfare/Il2CppDumper/releases. https://github.com/Perfare/Il2CppDumper ) to restore the Assembly-CSharp. Then you can use IlSpy or just open the assembly or the dump.cs in visual studio that gets produced.
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Mottled vs Speckled eggs?
Download and run https://github.com/Perfare/Il2CppDumper/releases. Find and load libil2cpp.so and global-metadata.dat from your combined apk folder when it asks. This will create a bunch of files. The ones we care about right now are the ones in the DummyDll folder.
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Where to find dialogue SFX files?
You'll need: https://github.com/Perfare/AssetStudio and (for the optional part) https://github.com/Perfare/Il2CppDumper
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Is there a way to decompile unity 3D games?
if the game is compiled with IL2CPP you can convert it to a dummy Assembly-CSharp file using IL2Cpp Dumper - https://github.com/Perfare/Il2CppDumper
- lldb and ida not working on Unity game
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[HELP] I don't have a Phasmophobia_Data\Managed folder
The tool is https://github.com/Perfare/Il2CppDumper But I'm not sure it uses il2cpp, you have to check by yourself (i think there is a folder/file named il2cpp ?), I guess if you have no assembly it does because it one of the most popular option for Unity games.
What are some alternatives?
MelonLoader - The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Il2CppInspector - Powerful automated tool for reverse engineering Unity IL2CPP binaries
UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
frida-il2cpp-bridge - A Frida module to dump, trace or hijack any Il2Cpp application at runtime, without needing the global-metadata.dat file.
KK-HF_Patch - Automatically translate, uncensor and update Koikatu! and Koikatsu Party!
My-Clone-Hero-Tweaks - Tweaks to Clone Hero that I've made
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Cpp2IL - Work-in-progress tool to reverse unity's IL2CPP toolchain.