holodeck
ml-agents
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holodeck | ml-agents | |
---|---|---|
1 | 60 | |
564 | 16,324 | |
0.0% | 1.7% | |
0.0 | 8.1 | |
about 2 years ago | 6 days ago | |
Python | C# | |
MIT License | GNU General Public License v3.0 or later |
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holodeck
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[P] Doing a clone of Rocket League for AI experiments. Trained an agent to air dribble the ball.
Tangentially related, but people interested in game engines for RL should check out Holodeck built on Unreal https://github.com/byu-pccl/holodeck
ml-agents
- How do I change the maximum number of steps for training
- are the install steps update to date?
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Help with regenerating new worker id
I am a beginner to using ML Agents to simulate an environment for DL i am trying to trial runs by tinkering through different values between the action space and keep encountering this issue when attempting to run a new trial. I've tried mlagents-learn --force and mlagents-learn --run-id=newtest but both prompt the same error message. Using linux, I am aware of a similar bug occuring in older versions (https://github.com/Unity-Technologies/ml-agents/issues/1505) but solutions didn't fix it.
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Trying to get into AI
The Github page for ML-Agents has a fairly straight forward example.
- Implement API to allow AI/ML to play your game, or is it not needed?
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Is there a good alternative to Unity ML Agents?
Very few commits in the last year and not many new features (https://github.com/Unity-Technologies/ml-agents/commits/develop)
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At least I put effort into the AI prompt to generate some code that people can refer to, whereas you do absolutely nothing to contribute to the community.
and PR content: https://github.com/Unity-Technologies/ml-agents/commit/ed212103e451449bf84711a4a8f7bf11dfb1211a
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I have some questions as an absolute beginner.
Unity can build a stand-alone application or be used as a library. Javascript is deprecated, and Boo along with it although it was never really supported to begin with. Various types of machine learning are supported through the ML-Agent Toolkit and pretty well documented. The toolkit has a Python API but you should be careful about doing anything too unusual in Unity because the documentation tends to have a lot of dead-ends.
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Could Somebody please help me figure this out ? been struggling with it for a week now
Op, I'd just pull the repo again to a new folder from https://github.com/Unity-Technologies/ml-agents (use SourceTree for simplicity if you don't know git).
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Unity ML-Agents documentation is wrong, I can't build an executable and run training as the docs state
My github issue on their documentation: https://github.com/Unity-Technologies/ml-agents/issues/5899
What are some alternatives?
MATLAB-Simulink-Challenge-Project-Hub - This MATLAB and Simulink Challenge Project Hub contains a list of research and design project ideas. These projects will help you gain practical experience and insight into technology trends and industry directions.
gym - A toolkit for developing and comparing reinforcement learning algorithms.
habitat-api - A modular high-level library to train embodied AI agents across a variety of tasks, environments, and simulators. [Moved to: https://github.com/facebookresearch/habitat-lab]
AirSim - Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
habitat-lab - A modular high-level library to train embodied AI agents across a variety of tasks and environments.
carla - Open-source simulator for autonomous driving research.
ue4-docker - Windows and Linux containers for Unreal Engine 4
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Autonomous-Ai-drone-scripts - State of the art autonomous navigation scripts using Ai, Computer Vision, Lidar and GPS to control an arducopter based quad copter.
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
ai2thor-rearrangement - 🔀 Visual Room Rearrangement
ultimate-volleyball - 3D RL Volleyball environment built on Unity ML-Agents