Azayaka
tilemap-studio
Our great sponsors
Azayaka | tilemap-studio | |
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4 | 3 | |
29 | 349 | |
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0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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Azayaka
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Sound emulation on Game Boy emulator: how to start ?
If you need some inspiration on how to go about implementing sound functionality, consider checking out my emulator on GitHub. The code is pretty clean and fairly understandable, plus it also passes blargg’s audio test ROM.
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My New Gameboy Emulator Azayaka
It constantly checks thar next instruction n' sees if it be a infinite loop. me found thar correct instructions by looking through thar source-code o' thar tests. There be two functions t' detect dis, one fer thar Blargg tests, n' one fer thar Mooneye tests. Here be thar functions t' detect thar loop. Hope that clears it up!
- Azayaka – Cycle-accurate Gameboy emulator
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My new Gameboy emulator Azayaka
It constantly checks the next instruction and sees if it is an infinite loop. I found the correct instructions by looking through the source-code of the tests. There are two functions to detect this, one for the Blargg tests, and one for the Mooneye tests. Here are the functions to detect the loop. Hope that clears it up!
tilemap-studio
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Cinepaint: The long forgotten GIMP fork that once powered the cinema industry
> It still appears to have the issue with text flow I ran into years ago where text would overlap with the button outline, rather than increasing the button outline to accommodate the text.
OpenVSP probably uses 'vanilla' FLTK, but there is no such issue on screenshots of Rangi's Tilemap Studio[0,1], where custom FLTK widget themes used.
> That was the one thing I didn't like about it. It made the GUI's look kinda unprofessional.
JFTR, Take a look on AzPainter[2] and its toolkit on top of X11.[3,4]
[0] https://github.com/Rangi42/tilemap-studio
[1] https://hax.iimarckus.org/topic/7691/
[2] https://twitter.com/app4soft/status/1430517079346749440
[3] http://azsky2.html.xdomain.jp/soft/index.html
[4] http://azsky2.html.xdomain.jp/about_mlk_en.html
- FLTK Rust: a new basics tutorial
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Tutorial: Creating 8Bit Music in GBA
you knooow... if you used the decomp then tilemap studio lets you edit these tile-format graphics easily just sayin 👀
What are some alternatives?
Petris - A puzzle game for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear(GG). Build pets in all shapes and sizes, keep the board clear.
tiled - Flexible level editor
sprite - A Game Boy emulator written in drizzle.
porymap - Map editor for pokeemerald, pokefirered, and pokeruby
OpenVSP - A parametric aircraft geometry tool
ZGB - Game Boy / Color engine with lots of features
fltk-rs-demos - Repo containing demo apps using the fltk crate
fl_imgtk - FLTK image toolkit for some useful effects
fltk-theme - A theming crate for fltk-rs
Hexagonal-Grid-Generator - A Hex grid generator I wrote for my city builder:)
trayicon-rs - Tray Icon Rust
Arduino-SNES-controller-on-GameCube - Modify a SNES (or similar) controller to work on GameCube using a compatible Arduino board.