Awesome-Game-Networking VS yojimbo

Compare Awesome-Game-Networking vs yojimbo and see what are their differences.

Awesome-Game-Networking

A Curated List of Game Network Programming Resources (by rumaniel)

yojimbo

A network library for client/server games written in C++ (by mas-bandwidth)
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Awesome-Game-Networking yojimbo
2 5
164 2,387
- 0.6%
0.0 8.8
4 months ago about 1 month ago
C
- BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Awesome-Game-Networking

Posts with mentions or reviews of Awesome-Game-Networking. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-06.

yojimbo

Posts with mentions or reviews of yojimbo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-06.

What are some alternatives?

When comparing Awesome-Game-Networking and yojimbo you can also consider the following projects:

MessagePack - MessagePack serializer implementation for Java / msgpack.org[Java]

netcode.io - A protocol for secure client/server connections over UDP

henet - Haskell bindings for ENet

ENet-CSharp - Reliable UDP networking library

reliable - A packet acknowledgement system for UDP

KCP - :zap: KCP - A Fast and Reliable ARQ Protocol

ezyfox-server - A socket server (include SSL) supports realtime application, realtime game, MMORPG, messaging, chat and streaming data with TCP, UDP and Websocket

lsquic - LiteSpeed QUIC and HTTP/3 Library

SDLPoP - An open-source port of Prince of Persia, based on the disassembly of the DOS version.

bitproto - The bit level data interchange format for serializing data structures (long term maintenance).

SLikeNet - SLikeNetâ„¢ is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games (and applications which have comparable requirements on a network engine like games) building upon the discontinued RakNet network engine which had more than 13 years of active development.

mojozork - A simple Z-Machine implementation in a single C file. Now with online multiplayer! :)